Based on our record, Babel should be more popular than GDevelop. It has been mentiond 134 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / 9 months ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / 9 months ago
Another engine that you can consider is GDevelop https://gdevelop.io. Source: about 1 year ago
If you’re down for a 2D project checkout GDevelop. It’s designed with a visual workflow in mind and programs with predefined actions and triggers, so if you’re comfortable laying out 2D assets if very easy to make them interactive, without knowing any code. Source: about 1 year ago
GDevelop is a free, no-code game engine that uses drag-and-drop functionality and menus to build games. It supports Javascript to impliment more complex code. To find out more go to – How to get started making a video game: GDevelop 5 (part one). Source: about 1 year ago
Some of the most popular JavaScript linting tools are ESLint, JSHint, JSLint and JSCS. We're going to be using ESLint. It’s very flexible, easy to use and has the best ES6 support, which will be helpful if we introduce more modern JavaScript (that will be transpiled for older browsers using https://babeljs.io/). All rules for ESLint can be found here: https://eslint.org/docs/rules/. - Source: dev.to / 3 months ago
This simply extends the existing build process that many front-end frameworks have. After Babel's done with its transpilation, it merely executes code to compile your initial screen into static HTML and CSS. This isn't entirely dissimilar from how SSR hydrates your initial screen, but it's done at compile-time, not at request time. - Source: dev.to / 4 months ago
First, we switched the default compiler for new projects from Babel to SWC (Speedy Web Compiler). SWC is dramatically faster than Babel and requires zero configuration. We’ll continue to support Babel in any project currently using it. - Source: dev.to / 4 months ago
Nuxt.js is an open-source JavaScript framework built on Vue.js, Node.js, Vite, and Babel.js used for creating fast, cutting-edge applications. Nuxt.js possesses similar features to Next.js, with the major difference being the web framework it is compatible with. Next.js is a React framework whereas Nuxt.js is a Vue framework. - Source: dev.to / 6 months ago
Disclaimer: If you've already developed Babel or ESLint plugins, this article may not be as beneficial for you, as you're likely already familiar with the majority of the content covered here. - Source: dev.to / 8 months ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
jQuery - The Write Less, Do More, JavaScript Library.
Unity - The multiplatform game creation tools for everyone.
React Native - A framework for building native apps with React
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Composer - Composer is a tool for dependency management in PHP.