Software Alternatives, Accelerators & Startups

FNA VS MonoGame

Compare FNA VS MonoGame and see what are their differences

FNA logo FNA

FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries.

MonoGame logo MonoGame

MonoGame is an open source implementation of the Microsoft XNA 4 Framework.
  • FNA Landing page
    Landing page //
    2020-06-06
  • MonoGame Landing page
    Landing page //
    2023-05-01

FNA features and specs

  • Open Source
    FNA is open source, allowing developers to inspect, modify, and improve the code. This can lead to better security and customization options.
  • Cross-Platform Support
    FNA provides cross-platform support, enabling game developers to deploy their games on Windows, macOS, and Linux without significant additional effort.
  • XNA Compatibility
    Offers strong compatibility with XNA 4.0, making it easier for developers familiar with XNA to port or continue developing their projects.
  • Active Community
    The project has an active community of contributors and users who can offer support, guidance, and share resources for development.
  • Performance
    FNA is designed with a focus on maintaining high performance and efficiency suitable for game development.

Possible disadvantages of FNA

  • Limited Documentation
    While the community is active, official documentation might be lacking at times, which can be a hurdle for new users trying to learn the platform.
  • Learning Curve
    Users unfamiliar with XNA or game development might find the learning curve steep when first working with FNA.
  • Feature Set
    Being primarily focused on XNA compatibility means FNA may not support modern gaming features out of the box compared to other contemporary engines.
  • Dependency Management
    Managing dependencies and ensuring compatibility across various platforms sometimes requires additional effort and expertise.
  • Community Reliance
    As an open-source project, its development depends heavily on community contributions and interest, which can fluctuate over time.

MonoGame features and specs

  • Cross-Platform Support
    MonoGame allows developers to create games that run on multiple platforms (Windows, macOS, Linux, iOS, Android, and more) from a single codebase.
  • Open Source
    Being open-source, MonoGame is free to use and has a community-driven development process. Developers can contribute to its growth and adapt it to their needs.
  • Familiarity
    MonoGame retains the XNA framework's API, which is familiar to many game developers who have previously worked with Microsoft's XNA.
  • Extensive Documentation
    The MonoGame community has created extensive documentation, tutorials, and examples, making it easier for new developers to get started.
  • High Performance
    MonoGame is built with performance in mind, enabling developers to create games that run efficiently across different devices.

Possible disadvantages of MonoGame

  • Manual Resource Management
    Developers need to handle resource management manually, including loading and unloading assets, which can be cumbersome and error-prone.
  • Steep Learning Curve
    While it offers extensive support, new developers may find MonoGame's learning curve steep, especially those unfamiliar with game development or the XNA framework.
  • Lacks Built-in Editors
    Unlike some game engines, MonoGame does not come with built-in level or asset editors. Developers must rely on third-party tools or create their own.
  • Limited High-Level Features
    MonoGame offers a more low-level framework compared to some other engines like Unity or Unreal Engine, lacking advanced built-in features such as physics engines or advanced AI systems.
  • Community Dependency
    As an open-source project, MonoGame's development and support heavily depend on its community. This can result in slower updates and potentially less reliable support compared to commercial engines with dedicated support teams.

Analysis of MonoGame

Overall verdict

  • MonoGame is a solid choice for game developers who wish to create cross-platform games with a minimal learning curve. Its compatibility with the XNA Framework makes it particularly appealing to those migrating old XNA projects to modern platforms. While it may lack some advanced features found in other engines like Unity, its lightweight nature and focus on code-oriented game development make it well-suited for many types of indie and hobbyist projects.

Why this product is good

  • MonoGame is a popular open-source framework for creating cross-platform games. It is based on Microsoft's XNA Framework, which many developers are familiar with. MonoGame supports multiple platforms like Windows, Linux, macOS, iOS, Android, and consoles, allowing developers to reach a wide audience. It also has a large and active community, providing plenty of resources and support. The framework is known for its simplicity, ease of use, and flexibility, making it a good choice for both beginners and experienced developers aiming to develop 2D and basic 3D games.

Recommended for

  • Developers familiar with XNA seeking a modern alternative
  • Indie game developers focusing on 2D or basic 3D games
  • Hobbyists and those new to game development
  • Developers looking for a lightweight and code-focused game framework
  • Cross-platform game creators targeting multiple operating systems and devices

FNA videos

VAN TOUR REVIEW Luxury Build with Amazing Shower and Bathroom Design | FnA Van Life

More videos:

  • Review - FNA Thyroid Biopsy
  • Review - DoubleTake - best app for filming ANIMATION REFERENCE? (FNA/App Review)

MonoGame videos

MonoGame 3.7 Released

More videos:

  • Review - Why I use Monogame, and why I do what I do - Game Dev Talks 2

Category Popularity

0-100% (relative to FNA and MonoGame)
Game Engine
18 18%
82% 82
Game Development
13 13%
87% 87
3D Game Engine
19 19%
81% 81
2D Game Engine
100 100%
0% 0

User comments

Share your experience with using FNA and MonoGame. For example, how are they different and which one is better?
Log in or Post with

Reviews

These are some of the external sources and on-site user reviews we've used to compare FNA and MonoGame

FNA Reviews

Best Unity alternatives for game development
FNA is the other open-source engine that Re-Logic plans to sponsor (the developers of Terreria, one of the best sandbox games on Android). Essentially, FNA is the open-source reimplementation of the Microsoft XNA (of 4.0 Refresh) Framework developed by Ethan Lee. Originally, MonoGame was the primary open-source reimplementation for XNA (after XNA was retired), and FNA was a...

MonoGame Reviews

The Best Gaming Engines You Should Consider for 2023
MonoGame is a game development framework that allows developers to create games for multiple platforms using C#. It provides a unified API for accessing graphics and audio, making it far easier for developers to create games that work across mobile, desktop, and web without having to rewrite any code.
20 Best Scratch Alternatives 2023
However, MonoGame takes an edge over Scratch with support for 3D. In addition, MonoGame works with codes, not just objects. It supports mainly C#, in addition to other .NET languages.
Top 10 Mobile Game Development Tools For Intellectual Games
MonoGame toolkit used to develop multi-platform games. It is a C# framework that implements the API of XNA (Microsoftโ€™s late-game development toolset, which is alive through MonoGame and other smaller open-source frameworks) and also supports all .Net languages. So if developers have C# and .Net knowledge, it would not be difficult to develop games with MonoGame for them.
Source: unaryteam.com
The Best 15 Mobile Game Engines / Development Platforms & Tools in 2020
MonoGame is also a multi-platform game engine that uses class architecture and works with C and Net languages. You can find many tutorials in their website helping you in creating your product.
Source: thetool.io

Social recommendations and mentions

Based on our record, FNA should be more popular than MonoGame. It has been mentiond 16 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

FNA mentions (16)

  • EU antitrust regulators clear $69B Microsoft, Activision deal
    Emulating "dead" consoles and unchanging APIs is usually sustainable. We'll all be able to play Sega MD/Genesis games and XNA games until the end of time, with whatever hardware, platform, controllers, and video outputs we need. Source: over 2 years ago
  • FNA 22.10 is out
    Https://fna-xna.github.io/ this explains it better. Source: about 3 years ago
  • MonoGame 3.8.1 is now available for all!
    MonoGame is an open-source framework, a thin layer of abstraction over input, sound, and graphics APIs. MonoGame lets game developers write cross platform code that will run on desktop, mobile, and console devices. Many commercially successful indie games have been shipped using MonoGame, and it's similar frameworks XNA and FNA, since 2007. MonoGame is ideal for developers who don't want an engine to dictate their... Source: about 3 years ago
  • XNA / AI Programming - AI Development for Beginners
    FWIW while this tutorial series looks very old and XNA has indeed been officially discontinued, FNA is a 100% compatible (or at least as 100% as it can be :-P) XNA reimplementation that can be used instead of XNA and is still under active development (last release 11 days ago) while it has been used by a bunch of games already. Because of that most XNA resources should apply to FNA too. Source: about 3 years ago
  • ContentPipe & ResourceCache - a couple of open-source .NET game content framework I've been working on in my spare time
    So a little bit of context here: I'm a huge fan of the FNA game framework. It's an open source replacement for the discontinued XNA 4.0 framework. I think it's fantastic for small scale indie projects, it's such a nice blank canvas "only the things you need" approach. Source: over 3 years ago
View more

MonoGame mentions (5)

  • Rust Dependencies Scare Me
    To be fair, there is no language that has a framework that contains all of these things... Unless you're using one of the game engines like Unity/Unreal. If you're willing to constrain yourself to 2D games, and exclude physics engines (assume you just use one of the Box2D bindings) and also UI (2D gamedevs tend to make their own UI systems anyway)... Then your best bet in the C# world is Monogame... - Source: Hacker News / 5 months ago
  • Free high-performance cross-platform game engine
    Defold has been there for a while, not sure of why this in on the front page right now. Anyways, Defold is good, the community, docs etc. Are on the lower side as compared to Godot. The other options include MonoGame https://monogame.net/ (Stardew Valley was written in it) and of-course the biggies like Unity or Unreal. A lot depends on how much investment in learning one wants to make, what is the feature set one... - Source: Hacker News / 6 months ago
  • New Year, New Game Engine - Nikola Engine Devlog 0
    You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / 7 months ago
  • Can't make my mind about which engine to use
    LibGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame. Source: almost 2 years ago
  • Errors on installing monogame
    I followed the Getting Started instructions on monogame.net. Source: over 3 years ago

What are some alternatives?

When comparing FNA and MonoGame, you can also consider the following products

Godot Engine - Feature-packed 2D and 3D open source game engine.

Unity - The multiplatform game creation tools for everyone.

AppGameKit - AppGameKit is a game development platform for mobile devices.

LibGDX - Libgdx is a Java game development framework that provides a unified API that works across all...

RPG Maker - Make your own PC game with RPG Maker. Our easy to use tools are simple enough for a child, and powerful enough for a developer. Try it free today!

FlatRedBall - Cross-platofrm 2D game engine using C#, focused on developer productivity, transparency, scalability, and ease of use.