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Based on our record, GDevelop should be more popular than Flagsmith. It has been mentiond 75 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Considering all these points, the team at Flagsmith has developed a feature flag management platform Flagsmith and made it open source. The core functionality is open and you can check out the GitHub repository here. I have utilized and authored several blogs discussing their excellent offerings and strategies. - Source: dev.to / about 2 months ago
Flagsmith - Release features with confidence; manage feature flags across web, mobile, and server side applications. Use our hosted API, deploy to your own private cloud, or run on-premise. - Source: dev.to / over 1 year ago
Flagsmith is written in Django and is open source as well: https://flagsmith.com. Source: almost 2 years ago
Before we dive in, one important call-out: We provide our feature management product to customers in three ways depending on how they want to have it managed: Fully Managed SaaS API, Fully Managed Private Cloud SaaS API and Self-Hosted. The infrastructure costs that we are sharing is for our customers that leverage our Fully Managed SaaS API offering (try it free: https://flagsmith.com/) which represents a portion... - Source: dev.to / about 2 years ago
On March 15th, Sebastian Rindom, the CEO & Co-founder of Medusa, did an interview with Flagsmith where he talked about how Medusa started, why create a headless commerce solution, why make it open-source, and more. - Source: dev.to / about 2 years ago
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / 9 months ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / 9 months ago
Another engine that you can consider is GDevelop https://gdevelop.io. Source: about 1 year ago
If you’re down for a 2D project checkout GDevelop. It’s designed with a visual workflow in mind and programs with predefined actions and triggers, so if you’re comfortable laying out 2D assets if very easy to make them interactive, without knowing any code. Source: about 1 year ago
GDevelop is a free, no-code game engine that uses drag-and-drop functionality and menus to build games. It supports Javascript to impliment more complex code. To find out more go to – How to get started making a video game: GDevelop 5 (part one). Source: about 1 year ago
LaunchDarkly - LaunchDarkly is a powerful development tool which allows software developers to roll out updates and new features.
Godot Engine - Feature-packed 2D and 3D open source game engine.
ConfigCat - ConfigCat is a developer-centric feature flag service with unlimited team size, awesome support, and a reasonable price tag.
Unity - The multiplatform game creation tools for everyone.
Unleash - Open source Feature toggle/flag service. Helps developers decrease their time-to-market and to increase learning through experimentation.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.