
Figma
Adobe XD
Canva
Sketch
Invision
UXpin
ProtoPie
Balsamiq
raylib
Allegro
Godot Engine
MonoGame
SFML
WADE
CrossBrowdy
Vulkan
Figma
raylibMy favorite tool right now.
Figma, a versatile cloud-based design software, stands out among design tools due to its real-time collaboration feature. It caters not only to web design but also to print projects. Offering an intuitive interface and powerful features, it allows simultaneous editing, eliminating the hassle of file sharing. Figma's adaptability covers website, mobile app, and print layout design, supported by an array of customizable templates.
Beyond designers, collaborators benefit from Figma's capabilities too. Project managers and clients can offer real-time feedback, streamlining reviews and expediting project progress. Its pricing model, featuring a free version with limited features and a paid option, suits various budgets, ensuring accessibility to freelancers and larger agencies alike.
Core features like real-time collaboration, prototyping, and reusable design elements distinguish Figma. These features facilitate efficient design iterations, ensuring consistency and enabling users to test ideas before development. The tool's emphasis on seamless collaboration makes it a valuable asset for teams, fostering clear communication through comments directly on the design file.
It is user friendly app with alot of modern features which give your website a cool look
I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, Figma seems to be a lot more popular than raylib. While we know about 114 links to Figma, we've tracked only 7 mentions of raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Category Tool URL How I used it General AI assistant ChatGPT Https://chatgpt.com Breaking down concepts, simulating interviewers, reviewing answers AI writing / reasoning Claude Https://claude.ai Refining behavioral stories and system design explanations Coding practice LeetCode Https://leetcode.com Core DSA practice and timed coding drills Coding explanations NeetCode Https://neetcode.io Pattern-based... - Source: dev.to / about 2 months ago
Figma is the most widely used sketching tool in the industry and has a generous free tier. - Source: dev.to / 3 months ago
Design Tools (152 EUR/month): Adobe Creative Cloud at 63 EUR, Maxon One at 50 EUR, Figma at 15 EUR, Spline at 7 EUR, Envato Elements at 17 EUR. This is where the real money goes. Adobe alone is a third of my total design spend. - Source: dev.to / 3 months ago
I've been tracking how development teams implement these backgrounds, and the results are fascinating. Figma design teams are using them as foundation layers for mockups, reducing the time spent creating custom patterns from hours to minutes. - Source: dev.to / 4 months ago
If you're a designer, then design the bot in applications like Canva or Figma. - Source: dev.to / 6 months ago
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / over 1 year ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 3 years ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: almost 4 years ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 4 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 5 years ago
Adobe XD - Adobe XD is an all-in-one UX/UI solution for designing websites, mobile apps and more.ย
Allegro - Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia...
Canva - Canva is a graphic-design platform with a drag-and-drop interface to create print or visual content while providing templates, images, and fonts. Canva makes graphic design more straightforward and accessible regardless of skill level.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Sketch - Professional digital design for Mac.
MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.