Software Alternatives, Accelerators & Startups

EnTT VS GitHub for Atom

Compare EnTT VS GitHub for Atom and see what are their differences

Note: These products don't have any matching categories. If you think this is a mistake, please edit the details of one of the products and suggest appropriate categories.

EnTT logo EnTT

Header-only C++ game development library with innovative ECS (Entity-Component-System).

GitHub for Atom logo GitHub for Atom

Git and GitHub integration right inside Atom
  • EnTT Landing page
    Landing page //
    2023-09-05
  • GitHub for Atom Landing page
    Landing page //
    2023-01-09

EnTT features and specs

  • Performance
    EnTT is known for its high performance and minimal overhead, making it suitable for real-time applications such as games.
  • Flexibility
    EnTT provides a flexible ECS (Entity-Component-System) framework that allows developers to customize systems and components as needed.
  • Header-only
    As a header-only library, EnTT is easy to integrate into projects with minimal setup.
  • Modern C++
    EnTT takes full advantage of modern C++ features, offering a concise and efficient API.
  • Active Community
    EnTT has an active community and detailed documentation, which can help developers troubleshoot and optimize their use of the library.

Possible disadvantages of EnTT

  • Complexity
    The complexity of EnTT and ECS in general can be daunting for beginners who are not familiar with these concepts.
  • Learning Curve
    Due to its flexibility and use of modern C++ techniques, there is a steep learning curve associated with mastering EnTT.
  • Limited Use Cases
    While EnTT excels in game development, its ECS paradigm might not be the best fit for all types of applications, such as traditional object-oriented systems.
  • C++ Specific
    As a C++ library, EnTT is not suitable for projects or teams using other programming languages, limiting its usability to C++ ecosystems.

GitHub for Atom features and specs

  • Seamless GitHub Integration
    Atom by GitHub provides seamless integration with GitHub, allowing users to easily manage repositories, perform version control operations, and collaborate on projects directly from the editor.
  • Customization
    Atom is highly customizable, allowing developers to tailor the editor to their preferences with themes, color schemes, and packages that enhance functionality and user experience.
  • Open-Source
    As an open-source editor, Atom encourages community contributions, offering a vast library of plugins and packages developed by other users to extend its capabilities.
  • Cross-Platform
    Atom is available on multiple operating systems, including Windows, macOS, and Linux, ensuring a consistent development experience across different environments.
  • Teletype for Collaboration
    The Teletype package allows for real-time collaboration within Atom, enabling users to share their workspace with others and work together seamlessly.

Possible disadvantages of GitHub for Atom

  • Performance
    Atom can be resource-intensive, particularly with large projects or numerous extensions installed, which may impact performance and speed negatively.
  • End of Active Development
    GitHub announced the sunsetting of Atom effective December 2022, which means there will be no new features or active development moving forward, potentially affecting long-term usability.
  • Complexity for Beginners
    The level of customization and plethora of features can be overwhelming to new users or those unfamiliar with configuring development environments.
  • Competition
    With other powerful editors like Visual Studio Code gaining popularity due to better performance and active development, Atom faces strong competition in the market.

EnTT videos

EnTT -- C++ ECS Gaming Library

More videos:

  • Review - Intro to EnTT (ECS) | Game Engine series

GitHub for Atom videos

No GitHub for Atom videos yet. You could help us improve this page by suggesting one.

Add video

Category Popularity

0-100% (relative to EnTT and GitHub for Atom)
Developer Tools
41 41%
59% 59
IDE
100 100%
0% 0
Productivity
0 0%
100% 100
Programming
100 100%
0% 0

User comments

Share your experience with using EnTT and GitHub for Atom. For example, how are they different and which one is better?
Log in or Post with

Social recommendations and mentions

Based on our record, EnTT seems to be more popular. It has been mentiond 33 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

EnTT mentions (33)

  • Writing memory efficient C structs
    Optimizing struct layouts is cool. But if your motivation is to pack more monsters in your game definitely consider transposing your row oriented monster struct into a column oriented entity using Entity Component System. Example framework: https://github.com/skypjack/entt?tab=readme-ov-file It has benefits besides memory/cache optimizations. It... - Source: Hacker News / 12 months ago
  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / over 2 years ago
  • Focus: A simple and fast text editor written in Jai
    Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / almost 3 years ago
  • Introducing Ecsact
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / about 3 years ago
  • Sharing Saturday #472
    Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: about 3 years ago
View more

GitHub for Atom mentions (0)

We have not tracked any mentions of GitHub for Atom yet. Tracking of GitHub for Atom recommendations started around Mar 2021.

What are some alternatives?

When comparing EnTT and GitHub for Atom, you can also consider the following products

EntityX - Fast, type-safe C++ ECS (Entity-Component System).

GitKraken Glo Boards - Easily track tasks and issues from inside popular dev tools

Flecs - Multi-threaded Entity Component System written for C89 & C99

Commit Together by Github - Now add co-authors to your commits

Entitas - Entity Component System Framework for C# and Unity

Refined GitHub - Browser extension that makes GitHub cleaner & more powerful