
EditorConfig
Prettier
ESLint
pre-commit by Yelp
Standard JS
fd
Tailwind CSS
Git
GDevelop
Godot Engine
Unreal Engine
Unity
Stencyl
RPG Maker
Adventure Game Studio
CryENGINE
EditorConfig
GDevelopawesome, but contains some bugs like frezees or editor view crash
EditorConfig might be a bit more popular than GDevelop. We know about 87 links to it since March 2021 and only 78 links to GDevelop. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I can update the indentation configuration in neovim, but I think a much nicer option and better convention would be to set up .editorconfig. - Source: dev.to / 5 months ago
- tokens are relatively cheap but they're not free on a paid plan; why spend tokens on something linters and formatters can do deterministically and for free? If you wanted Claude Code to handle linting automatically, you're better off taking that out of CLAUDE.md and creating a Skill [2]. > What? Why would that be a reasonable assumption/prediction for even near-term agent capabilities? Providing it with some... - Source: Hacker News / 8 months ago
Iโve also been tinkering around with AI-Coding assistants, having fun and learning many of the missing steps from my career. As someone who loved to write codes that are well formatted, well named, and well organized, the one thing I hate about AI-Coding is mess. So, the first thing I do now is to set `.editorconfig`[1] and add an instruction as part of the process to respect it. btw, it still ignores it at times.... - Source: Hacker News / 12 months ago
FWIW: EditorConfig isn't a ".net ecosystem" thing but works across a ton of languages, editors and IDEs: https://editorconfig.org/ Also, rather than using GitHub Actions to validate if it was followed (after branch was pushed/PR was opened), add it as a Git hook (https://git-scm.com/docs/githooks) to run right before commit, so every commit will be valid and the iteration<>feedback loop gets like 400% faster as... - Source: Hacker News / about 1 year ago
Added support for EditorConfig, .env, and HOCON validation. - Source: dev.to / almost 2 years ago
GDevelop combines open-source flexibility with powerful no-code features. Their recent AI plugins provide remarkable capabilities:. - Source: dev.to / about 1 year ago
Humble Bundle has a Godot bundle is available for the next day or so. That might be a good one to look at if you're ok with leaning into code a bit (gdscript is very very similar to python). https://www.humblebundle.com/software/learn-godot-43-complete-course-bundle-software Also check out the RPG Maker bundle. That's pretty point-and-click. You can have something basic up and running in a couple minutes... - Source: Hacker News / almost 2 years ago
I selected this library as I normally use much higher-level tools to develop games such as p5.js, or GDevelop. Both these tools are amazing in their own right; however, I want to learn how these processes operate on a much lower level. These tools take care of a lot of issues for you ranging from asset to memory management. Raylib is still cross-platform but does not handle these tasks for the programmer which I... - Source: dev.to / almost 2 years ago
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / almost 3 years ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / almost 3 years ago
Prettier - An opinionated code formatter
Godot Engine - Feature-packed 2D and 3D open source game engine.
ESLint - The fully pluggable JavaScript code quality tool
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
pre-commit by Yelp - A framework for managing and maintaining multi-language pre-commit hooks
Unity - The multiplatform game creation tools for everyone.