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Game server hosting, solved.
Edgegap's game server orchestration & managed infrastructure helps all game developers deliver a flawless online multiplayer experience.
Easy to integrate & compatible with major engines including Unreal and Unity and game servers such as Epic Online Services, Photon, Heroic Labs' Nakama, PlayFab, Mirror Networkworking, Fish-Networking, and more.
Proven to scale to 14M CCU for the biggest of launches, and with on-demand deployments to 615+ global locations that delivers 58% average latency reduction vs public cloud. Pay only when players play with our usage-based pricing that helps you avoid overpaying for wasted capacity.
Edgegap
JekyllEdgegap's answer
Edgegap orchestrates the world's largest edge network to deploy, on demand, your game server to 615+ locations worldwide. Which directly reduces latency of your multiplayer by 58% on average. It scales with your game's success, up to 14M CCU in 60 minutes. Best of all, it innovative "pay-per-use" means you only pay when players play your game - ensuring you never pay for wasted capacity during development or as your playerbase fluctuates.
Edgegap's answer
Multiplayer game developers seeking a convenient, powerful and cost-effective solution for authoritative servers ("dedicated servers") hosting & orchestration, relays, or the world's first matchmaking system with latency-based rules.
Edgegap's answer
As someone with 20 years of telecom experience, Mathieu Duperrรฉ had seen countless industry trends come and go โ but edge computing felt different. He saw its bold approach to latency reduction as the next frontier in gaming tech, so he pitched his employer to explore it further.
They humored him initially, but within a few months, the initiative was canned. The company didnโt feel that the gaming market was large or promising enough. Fortunately, their skepticism didnโt deter Mathieu. He knew he had lightning in a bottle, so there was only one thing left to do: quit his long-standing corporate gig to follow his passion.
The first order of business was to research industry conferences. One event in Berlin looked promising, but he was going completely out-of-pocket with zero funding and no product. It was both pricey and risky, with a ton of downside and a shred of potential upside. To earn a free pass, Mathieu jumped on the opportunity to join the eventโs hackathon.
Within two weeks, he was onstage in front of the biggest names in the game, presenting the prototype he had pulled out of thin air.
The result? First prize.
Mathieu was immediately swarmed by execs asking to test his product, which didnโt exist yet. Upon touching down in Montreal, he got straight to work renting a small office, hiring 2 engineers for a prototype and started plugging away.
One year later, they had landed a seed round.
Now, more than 5 years later, the team is composed of various departments and colleagues, building the future of edge computing infrastructure!
Edgegap's answer
Kubernetes, K8, containers, Docker, container d, container-d, and much more
Edgegap's answer
Starbreeze AB (PAYDAY 3), Halfbrick Studios (Thrill of the Fight 2), The Fun Pimps (7 Days to Die: Blood Moon), Mirai Labs (Pegaxy: Blaze), Aether Studios (Rivals of Aether 2), Highwire Games (Six Days in Fallujah), Squido Studios (DigiGods), Blue Duck Studios (Gravity League), HIBER (Hiberworld, Hiber3D) & many more unnanounced studios & games.
Based on our record, Jekyll seems to be more popular. It has been mentiond 203 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
This is a static site generated with hugo with the PaperMod theme. I wanted an easy to use static site generator. I considered Jekyll And believe it to be a good choice for static sites. There seemed to be slightly more themes I liked with Hugo so I went with that. That's a pretty superficial choice but I also don't plan on hacking on the Site generation itself so I was agnostic to the Go versus Ruby choice. - Source: dev.to / 5 months ago
First of all, I modified my publishing programs to keep a (local) copy of each link published modulePublicationCache and then I thought about using it for my linkblog. I like very much jekyll for a blog and I requested to some AIs (mainly Qwen and Gemini) to help me to develop a blog based on the links I has posted the previous day, prepare a list with them, and prepare a Jekyll post. I also requested to set up a... - Source: dev.to / 5 months ago
I started this blog on WordPress. After several years, I decided to migrate to Jekyll. I have been happy with Jekyll so far. It's based on Ruby, and though I'm no Ruby developer, I was able to create a few plugins. - Source: dev.to / 6 months ago
So, I created โ๏ธ Meddler, a command-line tool and website that will take the .ZIP of your export that Medium gives you and turn it into clean, portable Markdown formats for Jekyll, Hugo, Eleventy, or Astro.js. - Source: dev.to / 6 months ago
After writing your posts in Markdown you can then display them however you'd like on your site through the built in Postwave Ruby client. This is where Postwave differs from static blog engines like Jekyll or Hugo which take the Markdown posts and generate a site for you. - Source: dev.to / 11 months ago
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