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Deploy and scale multiplayer game servers worldwide in minutes. Edgegap's patented orchestration deploys containerized dedicated servers just-in-time across 615+ locations, no SDK, no fixed fees, 58% lower latency than public cloud.

Which is more popular?
Based on our record, Buffer seems to be more popular. It has been mentioned 61 times since March 2021.
Website, pricing, platforms and company facts side by side.
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| Website | edgegap.com | buffer.com |
| Pricing | ||
| Company | Startup from Canada · 10 - 19 employees · 2018 | Startup from the United States |
| Listed in |
In their own words, as submitted to SaaSHub.


Game server hosting, solved. Edgegap is a game server orchestration and managed infrastructure platform for multiplayer games. You push a container; Edgegap deploys a dedicated server just-in-time, in the location closest to the players in that specific match — no regions to pick, no SDK to...
No description of Buffer yet.
What each product offers, as listed by its team.


Possible disadvantages
An editorial look at what each product does well and who it suits.


Overall verdict
Why this product is good
Recommended for
Overall verdict
Why this product is good
Recommended for
Buffer is recommended for small to medium-sized businesses, digital marketers, social media managers, and individuals who need to manage multiple social media accounts. It's also well-suited for teams looking for collaboration tools to improve their social media marketing workflow.
Walkthroughs and reviews on video.
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How often each product is chosen within a category, 0–100% relative to the other.


As answered by people managing Edgegap and Buffer.
Edgegap's answer
Edgegap orchestrates the world's largest edge network to deploy, on demand, your game server to 615+ locations worldwide. Which directly reduces latency of your multiplayer by 58% on average. It scales with your game's success, up to 14M CCU in 60 minutes. Best of all, it innovative "pay-per-use" means you only pay when players play your game - ensuring you never pay for wasted capacity during development or as your playerbase fluctuates.
Edgegap's answer
Multiplayer game developers seeking a convenient, powerful and cost-effective solution for authoritative servers ("dedicated servers") hosting & orchestration, relays, or the world's first matchmaking system with latency-based rules.
Edgegap's answer
As someone with 20 years of telecom experience, Mathieu Duperré had seen countless industry trends come and go – but edge computing felt different. He saw its bold approach to latency reduction as the next frontier in gaming tech, so he pitched his employer to explore it further.
They humored him initially, but within a few months, the initiative was canned. The company didn’t feel that the gaming market was large or promising enough. Fortunately, their skepticism didn’t deter Mathieu. He knew he had lightning in a bottle, so there was only one thing left to do: quit his long-standing corporate gig to follow his passion.
The first order of business was to research industry conferences. One event in Berlin looked promising, but he was going completely out-of-pocket with zero funding and no product. It was both pricey and risky, with a ton of downside and a shred of potential upside. To earn a free pass, Mathieu jumped on the opportunity to join the event’s hackathon.
Within two weeks, he was onstage in front of the biggest names in the game, presenting the prototype he had pulled out of thin air.
The result? First prize.
Mathieu was immediately swarmed by execs asking to test his product, which didn’t exist yet. Upon touching down in Montreal, he got straight to work renting a small office, hiring 2 engineers for a prototype and started plugging away.
One year later, they had landed a seed round.
Now, more than 5 years later, the team is composed of various departments and colleagues, building the future of edge computing infrastructure!
Edgegap's answer
Kubernetes, K8, containers, Docker, container d, container-d, and much more
Edgegap's answer
Starbreeze AB (PAYDAY 3), Halfbrick Studios (Thrill of the Fight 2), The Fun Pimps (7 Days to Die: Blood Moon), Mirai Labs (Pegaxy: Blaze), Aether Studios (Rivals of Aether 2), Highwire Games (Six Days in Fallujah), Squido Studios (DigiGods), Blue Duck Studios (Gravity League), HIBER (Hiberworld, Hiber3D) & many more unnanounced studios & games.
Share your experience with using Edgegap and Buffer. For example, how are they different and which one is better?
External articles and on-site reviews we used to compare the two products.


We have no reviews of Edgegap yet. Be the first one to post
Buffer charges per channel, not per seat. The Free plan connects three channels with 10 scheduled posts each, and the Essentials plan runs $5 per channel per month on annual billing ($6 monthly). The catch is that...
Buffer is multi-network scheduling. HelperX is X-native automation with slot isolation. See if a Buffer alternative for reply growth fits your ops.
Buffer is a widely used social media scheduling tool known for its simplicity and ease of use. It allows users to plan and publish content across several platforms and includes basic analytics and engagement tools....
Recommendations tracked on public social media and blogs since March 2021.


Tracking Edgegap since Jan 2025.
I started with Buffer since everyone knows the name. It has been around forever as a scheduler, and now it has a newer GraphQL API that replaced the older, more limited one. - Source: dev.to / 3 months ago
We could have built full autopilot â generate, schedule, post, done. Tools like Buffer and Hootsuite give you scheduling. Some newer tools now offer auto-posting. We deliberately didn't go that route for the first version, and the... - Source: dev.to / 5 months ago
The concept is simple but technically ambitious. We are going to execute a strategy of "dogfooding" (eating our own food). Instead of using third-party tools like Buffer or Hootsuite, we will build a custom distribution engine using the... - Source: dev.to / 9 months ago
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