
Photon Engine
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gameye
Beamable
PlayFab
brainCloud
Get your multiplayer game online, worldwide, in minutes with Edgegap’s automated game server hosting & orchestration.

Which is more popular?
Based on our record, AppWrite seems to be more popular. It has been mentioned 178 times since March 2021.
Website, pricing, platforms and company facts side by side.
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| Website | edgegap.com | appwrite.io |
| Pricing | ||
| Company | Startup from Canada · 10 - 19 employees · 2018 | Startup from Israel |
| Listed in |
In their own words, as submitted to SaaSHub.


Game server hosting, solved. Edgegap's game server orchestration & managed infrastructure helps all game developers deliver a flawless online multiplayer experience. Easy to integrate & compatible with major engines including Unreal and Unity and game servers such as Epic Online Services,...
No description of AppWrite yet.
What each product offers, as listed by its team.


Possible disadvantages
An editorial look at what each product does well and who it suits.


Overall verdict
Why this product is good
Recommended for
Overall verdict
Why this product is good
Recommended for
AppWrite is recommended for developers building applications who require a scalable backend solution without the overhead of managing infrastructure. It is particularly suited for developers who prefer open-source platforms and those who want to avoid vendor lock-in. AppWrite's features make it a good fit for startups, hobby projects, and even educational purposes where full control over the backend is desirable.
Walkthroughs and reviews on video.
How to add Matchmaking to Unity/Unreal Multiplayer Game with Automated, No-Code Matchmaker
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How often each product is chosen within a category, 0–100% relative to the other.


As answered by people managing Edgegap and AppWrite.
Edgegap's answer
Edgegap orchestrates the world's largest edge network to deploy, on demand, your game server to 615+ locations worldwide. Which directly reduces latency of your multiplayer by 58% on average. It scales with your game's success, up to 14M CCU in 60 minutes. Best of all, it innovative "pay-per-use" means you only pay when players play your game - ensuring you never pay for wasted capacity during development or as your playerbase fluctuates.
Edgegap's answer
Multiplayer game developers seeking a convenient, powerful and cost-effective solution for authoritative servers ("dedicated servers") hosting & orchestration, relays, or the world's first matchmaking system with latency-based rules.
Edgegap's answer
As someone with 20 years of telecom experience, Mathieu Duperré had seen countless industry trends come and go – but edge computing felt different. He saw its bold approach to latency reduction as the next frontier in gaming tech, so he pitched his employer to explore it further.
They humored him initially, but within a few months, the initiative was canned. The company didn’t feel that the gaming market was large or promising enough. Fortunately, their skepticism didn’t deter Mathieu. He knew he had lightning in a bottle, so there was only one thing left to do: quit his long-standing corporate gig to follow his passion.
The first order of business was to research industry conferences. One event in Berlin looked promising, but he was going completely out-of-pocket with zero funding and no product. It was both pricey and risky, with a ton of downside and a shred of potential upside. To earn a free pass, Mathieu jumped on the opportunity to join the event’s hackathon.
Within two weeks, he was onstage in front of the biggest names in the game, presenting the prototype he had pulled out of thin air.
The result? First prize.
Mathieu was immediately swarmed by execs asking to test his product, which didn’t exist yet. Upon touching down in Montreal, he got straight to work renting a small office, hiring 2 engineers for a prototype and started plugging away.
One year later, they had landed a seed round.
Now, more than 5 years later, the team is composed of various departments and colleagues, building the future of edge computing infrastructure!
Edgegap's answer
Kubernetes, K8, containers, Docker, container d, container-d, and much more
Edgegap's answer
Starbreeze AB (PAYDAY 3), Halfbrick Studios (Thrill of the Fight 2), The Fun Pimps (7 Days to Die: Blood Moon), Mirai Labs (Pegaxy: Blaze), Aether Studios (Rivals of Aether 2), Highwire Games (Six Days in Fallujah), Squido Studios (DigiGods), Blue Duck Studios (Gravity League), HIBER (Hiberworld, Hiber3D) & many more unnanounced studios & games.
Share your experience with using Edgegap and AppWrite. For example, how are they different and which one is better?
External articles and on-site reviews we used to compare the two products.


We have no reviews of Edgegap yet. Be the first one to post
Appwrite’s self-hosted nature gives you complete control over your data and infrastructure, great for those who are security-conscious. It also offers a comprehensive set of features, including user authentication,...
Appwrite is an open-source backend-as-a-service platform that provides a comprehensive set of tools and APIs to help developers build modern applications. It focuses on simplicity and developer experience.
Appwrite is a self-hosted BaaS platform giving you all the tools you need to build all sorts of application.
Recommendations tracked on public social media and blogs since March 2021.


Tracking Edgegap since Jan 2025.
Initially, I was using the Supabase free tier, but I was hitting the limits, and my app was becoming stale. Then I switched to Appwrite. Both are totally different; one is SQL, while the latter one is NoSQL. Although use node-appwrite... - Source: dev.to / 8 months ago
Appwrite is an open-source platform that simplifies backend setup by providing authentication, databases, storage, functions, and hosting all in one place. - Source: dev.to / 11 months ago
I love Appwrite. My first hackathon was actually from Appwrite (using Appwrite) 2 years ago, and I've been using it ever since. - Source: dev.to / about 1 year ago
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