digiKam is an advanced open-source digital photo management application that runs on Linux, Windows, and MacOS. The application provides a comprehensive set of tools for importing, managing, editing, and sharing photos and raw files.
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than digiKam. While we know about 198 links to Unity, we've tracked only 9 mentions of digiKam. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Digikam seems ideal for this https://digikam.org/. - Source: Hacker News / 12 months ago
I have all of my photos (with the exception of smartphone photos... ugh) in a nicely constructed set of folders \photos\yyyy\yyyymmmdd\ then the folder made by the camera, etc. I've got a small python script to generate the folders. I use Digikam[1] to do facial recognition and tagging on them. It's finally gotten to the point where it doesn't crash all the time writing metadata, and the facial recognition is... - Source: Hacker News / 12 months ago
I use digikam for my own personal library. I’m not sure if it’s able to be run from a server, but I know you can hook up a NAS to it to manage it. Can tag photos, rank, organize, etc. Source: about 1 year ago
Check out digiKam. It has photo editing tools as well, but the main focus is photo management. Also it is free and open source. Source: about 2 years ago
But with that many photos, I'd suggest a more fully featured digital asset management (DAM) program. Lightroom (paid), DigiKam, or DarkTable (both free) are good choices. PhoTool's IMatch (paid) also uses exiftool and is extremely powerful with regards to metadata. Source: about 2 years ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / 27 days ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / about 2 months ago
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms. - Source: dev.to / 6 months ago
Unity is a popular game engine and development platform that is widely used for creating games, as well as augmented reality (AR) and virtual reality (VR) applications. It provides a comprehensive set of tools, libraries, and features that enable developers to build interactive and immersive experiences across various platforms. - Source: dev.to / 7 months ago
Creating 3D Videos: After downloading the desired models, you can import them into 3D software like Unity or Unreal Engine. These platforms allow you to create 3D scenes and animations, which can be exported as video files. Source: 7 months ago
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