
Diff So Fancy
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Diff So Fancy
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awesome, but contains some bugs like frezees or editor view crash
Based on our record, GDevelop should be more popular than Diff So Fancy. It has been mentiond 78 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
[1] https://github.com/so-fancy/diff-so-fancy. - Source: Hacker News / 4 months ago
That's a great solution and I'm adding it to my fallback. But also, people might be interested in diff-so-fancy[0]. I also like using batcat as a pager. [0] https://github.com/so-fancy/diff-so-fancy. - Source: Hacker News / 9 months ago
https://github.com/so-fancy/diff-so-fancy- Source: Hacker News / over 1 year ago[alias].
The diff itself is impressive, but in terms of styling I still prefer diff-so-fancy[1]. It's easier to read at a glance. [1]: https://github.com/so-fancy/diff-so-fancy/. - Source: Hacker News / over 2 years ago
This is actually one that's really easy to write and remember but I hate typing and I run it all the time, so I've aliased it down to gd for git-diff. Also I use diff-so-fancy to make the output of my diffs look frickin sweet and I suggest you do the same. - Source: dev.to / about 3 years ago
GDevelop combines open-source flexibility with powerful no-code features. Their recent AI plugins provide remarkable capabilities:. - Source: dev.to / about 1 year ago
Humble Bundle has a Godot bundle is available for the next day or so. That might be a good one to look at if you're ok with leaning into code a bit (gdscript is very very similar to python). https://www.humblebundle.com/software/learn-godot-43-complete-course-bundle-software Also check out the RPG Maker bundle. That's pretty point-and-click. You can have something basic up and running in a couple minutes... - Source: Hacker News / almost 2 years ago
I selected this library as I normally use much higher-level tools to develop games such as p5.js, or GDevelop. Both these tools are amazing in their own right; however, I want to learn how these processes operate on a much lower level. These tools take care of a lot of issues for you ranging from asset to memory management. Raylib is still cross-platform but does not handle these tasks for the programmer which I... - Source: dev.to / almost 2 years ago
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / almost 3 years ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / almost 3 years ago
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