DEV.to
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DEV.toAs a mini-blog, it is a nice alternative for Medium to publish and share information about programming.
However, the community and the organization are biased toward social justice (and they are open to it). You can read its Code of Conduct, it is so vague and politically leads (I prefer a term of service because it defines fair rules for everybody). So it alienates developers that we don't care about politics in pro of people that want to talk about any other topic such as sexuality, how women are unprivileged, and such. It even mandates to use inclusive language. Good grief.
My main complaint is the quality of the community. It is not StackOverflow (so we don't want to ask for an answer here), and most of the top topics are clickbait, such as "how to become a rockstar developer in ... days", "100 tips to become a better programmer" (and it doesn't even talk about programming).
Technically this "mini blog" site allows us to use markdown, and it is okay. However, the whole experience is really basic. Even the template is ugly.
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using โUNITYโ . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, DEV.to should be more popular than Unity. It has been mentiond 648 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
While developing Wasp, a JS full-stack framework, we keep researching other ecosystems (Rails, Laravel, Django, etc.) and finding ways how they figured out developer productivity. We kept finding these reusable legos, so we gave them a name: "full-stack modules". Let's define what we mean by that exactly. - Source: dev.to / 5 days ago
If you want to see where your site sits in this distribution, run an audit โ it takes about 12 seconds. - Source: dev.to / 9 days ago
Getting a first thing online is a milestone worth not reaching alone. A MLH hackathon is the perfect place to try: build, break, and deploy alongside other people over a weekend. And DEV is always here for the other parts, open all the time, where a new coder can post the project, ask for feedback, and read how someone else cleared the same hurdle. - Source: dev.to / 9 days ago
Same idea. Four rewrites. Four character budgets. Four hashtag policies. Four mental models of an algorithm I do not control and cannot see. And that is before you reach Mastodon, Threads, Reddit, a newsletter, dev.to, and whatever launched this quarter. - Source: dev.to / 11 days ago
Visualizing how Docker Compose services connect to each other โ which services share networks and which are isolated โ helps catch misconfigured networking before deploying. InfraSketch parses Docker Compose files and maps services and their network relationships as a diagram. - Source: dev.to / 14 days ago
For game engines, Godot was too young, Unity just released a statement to make the developers give them more money, so we were left with Unreal Engine. - Source: dev.to / 3 months ago
After 10 minutes of digging I managed to find one single screenshot of an actual game built with it. Isn't that the first thing a developer wants to see? https://unity.com/ leads with demos. https://kaijuengine.org/ leads with a block of text claiming it renders cubes faster than Unity. - Source: Hacker News / 7 months ago
Rapidly prototype characters, environments, and textures. In addition, developers use generators to iterate concept art before committing to 3D assets. See how engines like Unity integrate generated assets into pipelines: https://unity.com. - Source: dev.to / 8 months ago
This guide is tailored towards Unity 3D but you can use them for other engines as they are pretty much general. - Source: dev.to / over 1 year ago
When it comes to game development, platforms like Unity, Unreal Engine, and Godot are definitely dominating the scene. They offer tools specifically designed for different needs, whether you're working on mobile and VR/AR projects, aiming for AAA titles, or focusing on indie and 2D games. These platforms provide intuitive user interfaces, extensive platform support, advanced rendering capabilities, and built-in... - Source: dev.to / about 1 year ago
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