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Dear ImGui
QuickBaseGame developers, tool developers, and anyone involved in real-time applications or rapid prototyping. It's particularly useful for developers looking to add complex yet lightweight GUIs to their projects with minimal code overhead.
Based on our record, Dear ImGui seems to be more popular. It has been mentiond 176 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
No. As much as I would like it to be the case, that is most certainly a poor criteria to evaluate a UI library. Dear ImGui [0] is without a doubt the most prevalent immediate mode UI library. It does not have native accessibility features, but that hasn't stopped companies such as Intel, Meta, IKEA and Google from shipping products built upon it. It's also used in a ton of games. Calling Dear ImGui a toy project... - Source: Hacker News / 15 days ago
I've been vibe coding some music tools and after some researching let Claude get going with imgui (https://github.com/ocornut/imgui) to build a tool I use for local authoring. It's pretty pixel-dense and looks alright to me. It runs on MacOS and Linux, which is enough for my needs now. Claude has been pretty decent at getting audio stuff going on MacOS and can even tap into various accelerators in MacOS libraries.... - Source: Hacker News / 24 days ago
My take is that GUI frameworks/APIs have abandoned power users. Yes, there are thing like https://github.com/ocornut/imgui, and some (especially open source) applications try and muddle a long with Qt or GTK, but many (most?) serious professional or power user applications have built their own GUI frameworks or at least custom controls to deal with this. Whatever route you take, as a dev it's painful, especially... - Source: Hacker News / about 1 month ago
Re, iteration: Have you encountered ImGui [0]? It's basically standard when prototyping any sort of graphical application. re, building GUIs in static libraries: As you might expect, folks typically use a library. See Unreal Engine, raylib, godot, qt, etc. Sans that, any sort of 2D graphics library can get the job done with a little work. [0]: https://github.com/ocornut/imgui. - Source: Hacker News / 4 months ago
I read that article a while ago and highly enjoyed it. C# truly has become a very good language for game development and since NativeAOT has become a thing, we will less and less rely on hacks like IL2CPP or BRUTE which transpile the C# IL to C++ such that it can run on JIT restricted platforms like consoles or iOS. I'd really love to go all-in with C# and SDL3 to make an engine-less cross-platform game but I... - Source: Hacker News / 4 months ago
wxWidgets - wxWidgets: Cross-Platform GUI Library
Asana - Asana project management is an effort to re-imagine how we work together, through modern productivity software. Fast and versatile, Asana helps individuals and groups get more done.
GTK - GTK+ is a multi-platform toolkit for creating graphical user interfaces.
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