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Dear ImGui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies.

Dear ImGui Reviews and details

Screenshots and images

  • Dear ImGui Landing page
    Landing page //
    2023-07-28

Features & Specs

  1. Immediate Mode GUI

    Dear ImGui uses an immediate mode paradigm, allowing for flexible and intuitive GUI creation where widgets can be created and managed on the fly during each frame's render loop.

  2. Lightweight

    Dear ImGui is designed to be lightweight and does not require heavy dependencies or intricate setup, making it easy to integrate into existing projects.

  3. Cross-Platform

    It supports multiple platforms including Windows, macOS, Linux, and various game consoles, offering a versatile solution for different development environments.

  4. Customizable and Extendable

    Dear ImGui allows developers to customize its appearance and behavior, supporting themes, custom rendering, and integration with various backends.

  5. Active Community and Extensive Documentation

    It's backed by an active community and well-documented, offering plenty of examples, tutorials, and third-party tools to help developers get started and solve issues.

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Videos

Dear ImGui -- C++ GUI Framework For AAA Games and Game Engines

CppCon 2016: Nicolas Guillemot “Dear imgui,"

Social recommendations and mentions

We have tracked the following product recommendations or mentions on various public social media platforms and blogs. They can help you see what people think about Dear ImGui and what they use it for.
  • Lumix - a .NET open source ableton like DAW
    The user interface has been entirely developed using immediate mode gui dear-imgui library, with the ImGui.NET wrapper. This allows for a fast and bloat free experience but, at the same time, harder customization for a task of this size, since the library isn't really suited to the development of end-user applications. On the other side, it's what I'm most familiar to work with. - Source: dev.to / 27 days ago
  • What do you think about using a game engine for UI?
    I've recently had a lot of fun/success with Dear ImGui (C++) -- not a game engine, but originally/partly meant for use in them. https://github.com/ocornut/imgui. - Source: Hacker News / 2 months ago
  • Microui+fenster=Small GUI
    Cool project! Graphics programming is _hard_ and anything to make it easier is welcome. Maybe a dumb question, but why not Imgui (https://github.com/ocornut/imgui). "It's way too big and complex" is a completely reasonable answer, but I found it fantastic for debug menus, and there are a few applications that have used it as their _main_ GUI (Ship of Harkinian as an... - Source: Hacker News / 7 months ago
  • Building cross-platform GUI apps in Rust using egui
    The most well known immediate mode GUI framework, which egui is also inspired by, is Dear imgui. The egui repository also has a section on the trade offs when it comes to immediate mode GUIs, which I would definitely recommend you check out. - Source: dev.to / 7 months ago
  • Russ Cox is stepping down as the Go tech lead
    > I switched from C++ to C about 7 years ago and never looked back I'm definitely considering the same, and you're right - it's not C++ itself that appeals to me at all, it's the libraries. I'm not sure what C libraries I'd use for collections (instead of the STL and Abseil [0]), or in lieu of CLI11 [1] or Dear ImGui [2]. [0] https://abseil.io/about/design/swisstables [1] https://github.com/CLIUtils/CLI11. - Source: Hacker News / 8 months ago
  • Plausible Community Edition
    I think that world still exists. We're on HN, so there's always going to be a business/startup bias in what we talk about and share here. And doubly so if someone develops a product as open source with a commercial offering to support it from the get go. Off the top of my head, Imgui[0] is an example of an open source project, widely used, developed by a small group with a main contributor. AssetCooker [1] is a... - Source: Hacker News / 9 months ago
  • Immediate Mode GUI Programming
    The Dear ImGui readme is a good starting point: https://github.com/ocornut/imgui ...now of course Dear ImGui is a specific implementation of an immediate mode UI framework, but it's also the most popular implementation. - Source: Hacker News / about 1 year ago
  • Where do I start to learn C++ for a game development
    Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui. Source: over 1 year ago
  • M2TW Engine Overhaul project just dropped an autosorting and battle camera update!
    Create your own GUIs and overlays using the popular ImGUI. Source: over 1 year ago
  • Unheard Engine: Adding spot lights, HDR support, compilation-free parameter node in material graph.
    There are also misc bugfixes, editor changes this time. But I'm a bit tired of win32 and plan to port Dear Imgui afterward. Or leave a comment if you have a good idea about the GUI! I'd like to be focus on the runtime rendering more and keep GUI programming as simple as possible. Source: over 1 year ago
  • Textual Web: TUIs for the Web
    > [...] you can build UIs that are snappy and keyboard driven. That's not an advantage that is exclusive to TUIs; after all, you're running your TUI inside a graphical application that emulates a terminal. (Unless you're rocking an actual VT102, in which case I bow down to you.) In fact there's an entire class of applications that are extremely snappy and keyboard driven, by their very nature: games. Some people... - Source: Hacker News / over 1 year ago
  • Front-end is harder than Back-end
    React is crazy high in abstraction from what's actually happening. Your data goes through many "translation" steps before actually being rendered to the screen. 1. You have your signals and stuff - the actual data you want rendered. 2. React creates a virtual DOM tree thing out of your markup. 3. That virtual DOM gets turned into real DOM. 4. React gives the real DOM to the browser, who probably has to... - Source: Hacker News / over 1 year ago
  • Chip8 emulator
    It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself... Source: over 1 year ago
  • Meta releases open source Intermediate Graphics Library which runs on top of Vulkan, Open GL, or Metal on multiple operating systems.
    Even the GUI is not theirs, but it's not credited. It's Dear ImGui. Source: over 1 year ago
  • declarative GUI libraries
    I think that Imgui would qualify as declarative. It is pretty much the industry standard for "simple GUI" at this point. It might be simple but it is powerful. People have built entire game engine editors using it. Source: almost 2 years ago
  • Why do you love C++?
    When it comes to writing GUIs, I'm a big fan of Dear Imgui. It's not going to be the best tool for every job, but it's fairly easy to work with and it doesn't go about overcomplicating things. Source: almost 2 years ago
  • Ask HN: Examples of desktop software with 20+ years of longevity?
    > Take ImGui (https://github.com/ocornut/imgui, an immediate mode GUI library) for example - the examples are much closer to TUI interfaces than a Swift UI app - the only difference between that an a terminal UI would be that the lines are thinner and that text has non-uniform spacing. What I see there is a spatial interface with complex layout, z-axis and graphical... - Source: Hacker News / almost 2 years ago
  • Ask HN: Examples of desktop software with 20+ years of longevity?
    I would say that the distinction between TUI and GUI - outside "how would I use this tool remotely" - is mainly one for the developer. Take ImGui (https://github.com/ocornut/imgui, an immediate mode GUI library) for example - the examples are much closer to TUI interfaces than a Swift UI app - the only difference between that an a terminal UI would be that the lines... - Source: Hacker News / almost 2 years ago
  • My Shmup side-project doesn't have a name yet
    Thanks, encouraging to hear that. I don't use any external tool (that's part of the concept). Everything is code-generated: engine, behavior and gfx as well. I use OpenGL for the rendering. The game contains / is the tool. It's based on DearImGui by Omar Cornut https://github.com/ocornut/imgui. Source: almost 2 years ago
  • Made a threaded irregular relaxed half-edge grid with async visualization in unreal engine
    It's my own flavor of the very well known GUI library for C++ called Dear ImGui: https://github.com/ocornut/imgui The creator single-handedly keeps the game development sector afloat with this tool imo, it is crazy useful. Source: almost 2 years ago
  • Widely-used graphics library
    If you want a strict C++ equivalent to SDL the clear answer is SFML. If you just want to visualize 2D/3D data there's matplot++. If you want something slightly higher-level than SDL/SFML (with pre-made UI widgets and such) there's imGUI. If you need an all-in-one GUI solution for desktop or mobile apps there's Qt. Source: almost 2 years ago

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