DaisyUI
Tailwind CSS
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Bootstrap
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Phaser
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Unity
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DaisyUI might be a bit more popular than Phaser. We know about 165 links to it since March 2021 and only 129 links to Phaser. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're using a component library like daisyUI, you can map styling options directly to its semantic classes btn-primary, bg-base-200). This gives you theme switching for free โ every block re-skins automatically when the theme changes. - Source: dev.to / 2 months ago
DaisyUI[0] is the Bootstrap on Tailwind. Bootstrap makes everything looks the same. With Tailwind, most of the times and besides the colors, you have to look in the code to know it's Tailwind. [0]https://daisyui.com/. - Source: Hacker News / 3 months ago
Instead, I'm going with DaisyUI. It is a nice UI library with ready-to-use components and utilities. The best part? You can just include it via CDNโno setup needed. - Source: dev.to / 4 months ago
I later discovered DaisyUI, which provides a theme system on top of Tailwind. Instead of using color names like bg-blue-500, you can use semantic names like bg-primary and then define what primary means in your theme. - Source: dev.to / 5 months ago
Is this not exactly what DaisyUI (https://daisyui.com) is? - Source: Hacker News / 6 months ago
Here is what I wanted to find - simple portal where I could play simpler games built with HTML and Javascript and nothing else. Sure, building them with engines like Phaser is one thing, but creating a complete game with Unity and then packing it together to play a game that I can't tinker with is no fun! - Source: dev.to / about 2 months ago
I'm creating my first game! - Janky screenshot of progress so far: https://i.imgur.com/4afs5lv.png - 2D single player browser game - infinite procedural generated world - build your starship - manage a crew - explore, harvest, trade and plunder the universe - Frontend: Phaser 3 + WebGL + TypeScript https://phaser.io - Backend: Workerthread + EliCS + TypeScript https://elixr-games.github.io/elics - I made a... - Source: Hacker News / 3 months ago
Nice! A couple of years ago, I tried something in that direction[1] using Phaser[2], and it was quite fun. I used Tiled Editor[3] to create the map and some pixel art that I purchased from itch.io. [1] - https://story.tuzemec.com (not very mobile friendly) [2] - https://phaser.io [3] - https://www.mapeditor.org/. - Source: Hacker News / 8 months ago
For the web you can now use Cocos2d-x[1], Godot Engine[2], PixiJS[3], and/or Phaser[4]. [1] https://www.cocos.com/en/cocos2d-x [2] https://godotengine.org/ [3] https://pixijs.com/ [4] https://phaser.io/. - Source: Hacker News / 10 months ago
Https://phaser.io/tutorials/making-your-first-phaser-3-game/part1. - Source: Hacker News / 11 months ago
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
PixiJS - Fast and flexible WebGL-based HTML5 game and app development library.
Tailwind UI - Beautiful UI components by the creators of Tailwind CSS.
Unity - The multiplatform game creation tools for everyone.
Bootstrap - Simple and flexible HTML, CSS, and JS for popular UI components and interactions
Godot Engine - Feature-packed 2D and 3D open source game engine.