D (Programming Language)
C++
Nim (programming language)
V (programming language)
Go Programming Language
Perl
Pike programming language
Crystal (programming language)
nCine
BlitzMax
Phaser
Monkey 2
Cocos2d-x
Haxe
JMonkeyEngine
AppGameKit
D (Programming Language)
nCineBased on our record, D (Programming Language) seems to be a lot more popular than nCine. While we know about 60 links to D (Programming Language), we've tracked only 4 mentions of nCine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I've spent 2 weeks (2-4h per day) to make D language[1] version of Sciter SDK [2] Choice of AI "tooling" was by accident - typed something like "how to define copy constructor in D for custom structure" in Microsoft's Copilot in Edge browser that gives context for AI. The answer was good enough for me and so I went with it further. [1] D language HQ : https://dlang.org/. - Source: Hacker News / 2 months ago
> Mostly, I am not really trying to compete with C/C++/Rust on speed, but I'm not going to add a GC either. So I'm somewhere in there. Out of curiosity, how would you compare the goals of Rue with something like D[0] or one of the ML-based languages such as OCaml[1]? 0 - https://dlang.org/ 1 - https://ocaml.org/. - Source: Hacker News / 8 months ago
The D language home page has something similar with a drop down with code examples https://dlang.org/. - Source: Hacker News / about 1 year ago
What is this? There's a lot of red flags here. * The name "D" for a programming language was taken in 1999: https://dlang.org/. - Source: Hacker News / about 1 year ago
>For me the biggest gap in programming languages is a rust like language with a garbage collector, instead of a borrow checker. I cannot agree more that's the much needed sweet spot/Goldilock/etc. Personally I have been advocating this approach for some times. Apparently the language is already widely available and currently has stable and wide compiler support including the venerable GNU compiler suite (GDC). It... - Source: Hacker News / over 1 year ago
I have been coding mine for many years now. Fortunately it is still small enough that can be easily understood by one person. Have a look here: https://ncine.github.io/. Source: over 4 years ago
It uses my 2D framework nCine, which I recently ported to Raspberry Pi. That's why there are so many supported platforms. ;). Source: almost 5 years ago
nCine is a cross-platform 2D framework written in C++11 and scriptable with Lua that can be used for games, tools, or prototypes. I have been working on it in my spare time for more than ten years and it now works out-of-the-box on the latest version or Raspberry Pi OS! Source: almost 5 years ago
I created this tool for game artists a while ago, with the hope of selling it and start an independent company about game development, tools, and game technology. Unfortunately, it sold pretty much nothing so I'm back to the game industry as an employee while I decided to make it FOSS. :D It is written in C++ using my game framework nCine (https://ncine.github.io/) and ImGui, and it supports multiple platforms,... - Source: Hacker News / about 5 years ago
C++ - Has imperative, object-oriented and generic programming features, while also providing the facilities for low level memory manipulation
BlitzMax - With the developing version BlitzMax NG other 'targets' are available: ARM architecture, Raspberry, Android, HTML (Emscripten). RAPID DEVELOPMENT. Just open the IDE, write your code, hit F5 and see immediately the results!
Nim (programming language) - The Nim programming language is a concise, fast programming language that compiles to C, C++ and JavaScript.
Phaser - Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.
V (programming language) - Simple, fast, safe, compiled language for developing maintainable software.
Monkey 2 - An easy to use, cross platform, games oriented programming language