
CryENGINE
Unreal Engine
Unity
Godot Engine
Blender
Stencyl
GDevelop
Cocos2d
Leo Editor
PyScripter
Pyzo
Ecere SDK
iPython
NINJA-IDE
CodeMix
SciTE
CryENGINE
Leo EditorCryENGINE is recommended for experienced game developers and studios that aim to produce high-end, visually impressive games and have the resources to invest in powerful hardware and learning the engine's more complex systems. It's also suitable for projects that demand advanced rendering and graphics capabilities, such as first-person shooters or open-world exploration games.
Based on our record, Leo Editor seems to be more popular. It has been mentiond 13 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
What are your experiences with literate programming for handover of code? I am thinking of tools like noweb (https://en.wikipedia.org/wiki/Noweb), LEO (http://leoeditor.com/) org-mode (http://cachestocaches.com/2018/6/org-literate-programming/), scribble/lp2 (https://docs.racket-lang.org/scribble/lp.html#%28part._scribble_lp2_.Language%29), My experience so far is that it can be a fantastic tool for documenting... - Source: Hacker News / over 3 years ago
I know what folding is, that's just not what I want. I want to completely hide everything that is not related to the current function. For a while, I used http://leoeditor.com/ where I could have every function/method as a node in a tree, with the node body containing just that. Looking for a way to achieve the same in vim if possible. Source: almost 4 years ago
The lack of good node/graph based APIs for Org Mode is my beef as well. When you compare it with the APIs of the Leo Editor[1], Org pales in comparison. Manipulation that is trivial in the Leo Editor can be quite a pain in Org mode. [1] https://leoeditor.com/. - Source: Hacker News / about 4 years ago
> What outliners do you know which allow end-users to feed their data into formulas for processing it without using general-purpose programming languages? Bit of a pointless constraint, the talk is about outliners, not no-code-datamangment. Which tool today does this even offer on a useful level? But you can look at leo editor (https://leoeditor.com), which is active for 20+ years, fully scriptable and extendable.... - Source: Hacker News / about 4 years ago
Leo is a pretty amazing project: Edward K. Ream treats it as his life's work, it seems to me, and his energy on the mailing lists, constantly thinking in public, is an inspiration. https://leoeditor.com/. - Source: Hacker News / about 4 years ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
PyScripter - PyScripter is a free and open-source Python Integrated Development Environment (IDE) created with...
Unity - The multiplatform game creation tools for everyone.
Pyzo - Pyzo is a cross-platform Python IDE focused on interactivity and introspection, which makes it very...
Godot Engine - Feature-packed 2D and 3D open source game engine.
Ecere SDK - A cross-platform Software Development Kit including a GUI toolkit, a 2D/3D graphics engine, a...