Software Alternatives & Startups

Code for Fun VS ArtDeck

Compare Code for Fun VS ArtDeck and see what are their differences

Code for Fun

Code for fun offers coding programs, robotic and technology classes for kids.

Code for Fun Landing page
Rating
0 reviews
ArtDeck

Visual reference-board app for creatives to collect images, video, links, notes, GIFs, and PDFs, with study tools and iCloud sync across iPhone, iPad, and Mac

ArtDeck ArtDeck board
Rating
0 reviews
Pricing
Paid $5.99 / One-off
Note: These products don't have any matching categories. If you think this is a mistake, please edit the details of one of the products and suggest appropriate categories.

Which is more popular?

Text Editors popularity
100% vs 0%
alternatives listed
17 vs 14

Base details

Website, pricing, platforms and company facts side by side.

Code for Fun
ArtDeck
Website codeforfun.com getartdeck.com
Pricing
Paid $5.99 / One-off
Company Startup from France · 2026
Listed in

About Code for Fun and ArtDeck

In their own words, as submitted to SaaSHub.

Code for Fun
ArtDeck

No description of Code for Fun yet.

Build a moodboard, gather references for a project, or study an artwork up close. Everything stays together instead of scattered across screenshots, folders, and tabs. COLLECT FROM ANYWHERE • Take photos and video, scan documents, or import from Photos and Files • Save web links as preview cards,...

Read more about ArtDeck

Features and specs

What each product offers, as listed by its team.

Code for Fun 5 features
ArtDeck 5 features
  • Engaging Curriculum
    Code for Fun offers an engaging curriculum designed to spark interest in coding among students, making learning enjoyable and effective.
  • Experienced Instructors
    The program boasts experienced instructors who are skilled at teaching coding in an accessible and understandable way for children and teens.
  • Wide Range of Courses
    Code for Fun provides a broad selection of courses catering to different ages and skill levels, from beginner to advanced programming topics.
  • Flexible Learning
    With options for online and in-person classes, Code for Fun offers flexible learning modalities to accommodate different learning preferences and schedules.
  • Focus on Creativity
    The program emphasizes creativity in coding, encouraging students to explore and develop their own projects, thereby enhancing their problem-solving skills.

Possible disadvantages

  • Costs
    The courses can be quite pricey, which may not be affordable for all families wishing to enroll their children in coding classes.
  • Limited Locations for In-Person Classes
    In-person classes may be limited to certain geographical locations, restricting accessibility for interested participants outside those areas.
  • Technology Requirements
    Participants need to have access to a computer and stable internet for online classes, which might be a barrier for some students.
  • Learning Pace
    The standardized pace of the courses may not suit all learners, as some students might require more time to grasp certain concepts.
  • ToolBox - Study lenses
    Five lenses on any saved image: values, color, composition, read, and measure, so you can pull a palette, check a composition, or take an angle without leaving the board.
  • One canvas for everything
    Images, videos, GIFs, links with previews, notes, PDFs, palettes, drawings, and nested groups all live on the same board.
  • iPhone, iPad, And Mac
    Save on your phone, study beside a drawing app on iPad, organize on Mac. Sync is opt-in per board through your own iCloud, and boards work offline.
  • One-Time Purchase
    Buy once and keep it. No subscription, no in-app purchases, and no ArtDeck account to create.
  • Motion Study
    Step through video and GIF references, slow playback down, open a GIF filmstrip, and overlay nearby frames with onion skinning.

Category popularity

How often each product is chosen within a category, 0–100% relative to the other.

Score bands 0–20 21–40 41–50 51–60 61–100
Code for Fun
ArtDeck
100% 100%
0% 0%
0% 0%
100% 100%
100% 100%
0% 0%
0% 0%
100% 100%

Questions & Answers

As answered by people managing Code for Fun and ArtDeck.

What makes your product unique?

ArtDeck's answer:

Most reference apps stop once the image is saved but ArtDeck keeps going.

It is the only reference board where collecting and studying happen in the same place, on the device you happen to be holding.

Why should a person choose your product over its competitors?

ArtDeck's answer:

Against PureRef. PureRef is excellent on a desktop and has more specialized window modes: click-through transparency, always-on-top of one chosen app, separate overlays. It also runs on Windows and Linux, which ArtDeck does not. Choose ArtDeck when your references need to move between iPhone, iPad, and Mac, when you work on iPad beside a drawing app, when you study video reference, or when you want palette, value, composition, and measurement tools built in.

Against Eagle. Eagle is a library manager with strong tagging, smart folders, and batch operations on Mac and Windows. It has no native phone or tablet board. ArtDeck is a board first: things sit side by side on a canvas rather than in a grid, and the board travels with you.

Against Pinterest and the camera roll. Both are good at saving and bad at using. Pinterest ties your collection to an account, an algorithm, and a connection. ArtDeck boards are files on your devices, work offline, and never get reorganized by someone else's feed.

Against Milanote and general canvas tools. Those are built for teams planning work together, priced per seat per month. ArtDeck is built for one person studying images, bought once.

How would you describe the primary audience of your product?

ArtDeck's answer:

People who save images because looking at them carefully is part of how they work.

Concretely, that is digital artists and illustrators, concept and game artists, 3D artists, designers, photographers, animators working from motion reference, and art students. It also fits anyone with thousands of screenshots and saved pins who has never been able to actually use them.

What they have in common is a habit rather than a job title: they gather references from the web, the camera roll, files, and other apps, lay them out side by side, and study what makes them work. They also tend to own Apple hardware and move between it during a single project. Save something on the phone in the morning, study it on iPad beside Procreate in the afternoon, organize the board on Mac later.

What's the story behind your product?

ArtDeck's answer:

ArtDeck started from a personal problem: references were everywhere and useful nowhere. Saved pins in one place, screenshots in the camera roll, links in browser tabs, images in folders. Plenty of collecting, almost no returning.

The first version was the fix for that, a board where images, links, notes, and videos could sit together on one canvas and come along across iPhone, iPad, and Mac.

The second idea is the one that shaped the app. Collecting a reference and understanding it are not the same thing. Artists have always had a manual set of moves for the second part: squint at the image, flatten it to values, sample the colors, check where the lines land, measure the angle. Those moves were happening outside the app, in other tools or not at all. So ToolBox was built into the board, five lenses that open on any saved image without taking you away from it.

The belief underneath all of it is that what you collect shapes what you create. Collecting is creative work, not filing. And a tool for that should be yours: one purchase, no subscription, works offline, your boards on your own devices.

Which are the primary technologies used for building your product?

ArtDeck's answer:

ArtDeck is a native Apple application, not a cross-platform wrapper. It is written in Swift with SwiftUI, and shares one codebase across iOS, iPadOS, and macOS while adapting the interface to each.

User comments

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