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CodeTasty
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Kitemaker
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CloudShell
KitemakerKitemaker might be a bit more popular than CloudShell. We know about 13 links to it since March 2021 and only 13 links to CloudShell. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The Google Cloud Shell API empowers organizations to automate cloud operations, accelerate software delivery, and improve efficiency. By providing a programmatic interface for managing Cloud Shell environments, the API unlocks new possibilities for developers, SREs, and data teams. Explore the official documentation and try the hands-on lab to experience the benefits of the Cloud Shell API firsthand. ... - Source: dev.to / about 1 year ago
Command-line (gcloud) -- Those who prefer working in a terminal can enable APIs with a single command in the Cloud Shell or locally on your computer if you installed the Cloud SDK which includes the gcloud command-line tool (CLI) and initialized its use. If this is you, issue this command to enable the API: gcloud services enable youtube.googleapis.com Confirm all the APIs you've enabled with this command:... - Source: dev.to / almost 2 years ago
Gcloud/command-line - Finally, for those more inclined to using the command-line, you can enable APIs with a single command in the Cloud Shell or locally on your computer if you installed the Cloud SDK (which includes the gcloud command-line tool [CLI]) and initialized its use. If this is you, issue the following command to enable all three APIs: gcloud services enable geocoding-backend.googleapis.com... - Source: dev.to / about 2 years ago
While you might find that using the Google Cloud online console or Cloud Shell environment meets your occasional needs, for maximum developer efficiency you will want to install the Google Cloud CLI (gcloud) on your own system where you already have your favorite editor or IDE and git set up. - Source: dev.to / almost 4 years ago
Here is the product https://cloud.google.com/shell It has a quick start guide and docs. - Source: Hacker News / almost 4 years ago
When we built Kitemaker [0] we elected to not use CRDTs. We built our sync engine after reading the blog article Figma wrote about they didn't need CRDTs because they have the server arbitrating any conflicts. We ended up taking the same approach. It's worked out very well for us though in a tool like our "last one in wins" generally works fine and doesn't lead to a lot of surprises. For documents, we had to do... - Source: Hacker News / over 2 years ago
There is no one-size-fits-all approach to writing descriptions, so you need to figure out what works best for you and your team. However, seeing real-world examples might inspire you to find new ways to write them. Here are some examples from descriptions we have written for Kitemaker. - Source: dev.to / over 3 years ago
Kitemaker.co - Collaborate through all phases of the product development process and keep track of work across Slack, Discord, Figma, and Github. Unlimited users, unlimited spaces. Free plan up to 250 work items. - Source: dev.to / almost 4 years ago
At Kitemaker, we recently made the leap to Recoil.js for our React state management needs. Before using Recoil, Kitemaker used a simple state management solution built upon useReducer(). We built Kitemaker to be super fast, responding to every user interaction instantly. However, in organizations with lots of data, we sometimes had a difficult time achieving this due to unnecessary re-renders. Kitemaker has a sync... - Source: dev.to / almost 4 years ago
Definitely feel your pain. We did a full OT implementation for our startup [0] and it was a beast. We based it on Slate.js which has a nice concept of operations that maps nicely to OT, but it was still a lot of work to get it working well (and there are still rough edges we try to improve all of the time). We did base it on Postgres in the backend so really looking forward to what the Supabase team comes up with... - Source: Hacker News / almost 4 years ago
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