
Cachely.dev
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Cachely is the managed self-hosted remote cache for Nx and Turborepo - the cache backend you'd otherwise build and run yourself, hosted for you on Cloudflare's edge (R2). It's a drop-in replacement for a DIY @nx/s3-cache / S3 bucket setup: point your build tool at Cachely with a token and two environment variables, and share build cache across CI and every developer's laptop.
Unlike a self-hosted cache, Cachely enforces read-only tokens at the API, so pull-request and fork builds can read but never write - closing the Nx cache-poisoning attack (CVE-2025-36852). It adds ROI reporting (the real build minutes and dollars the cache saved), per-tool insights, and build-optimization suggestions on top.
Pricing is a flat per-workspace subscription with no per-seat fees - add every developer, bot, and CI actor without watching the bill. Cachely never stores your source code; it caches only task outputs and their content hashes. Nx and Turborepo today; Bazel on the roadmap.
Cachely.dev
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Built on the Recoil engine: https://recoilengine.org/ Which is a fork of the Spring RTS engine: https://springrts.com/. - Source: Hacker News / 2 months ago
Huh. I'm familiar with the Spring RTS FOSS project (https://springrts.com) which started as a reimplementation of TA, and of course Planetary Annihilation, but not "Beyond All Reason" - do you have an authoritative link? - Source: Hacker News / 9 months ago
Seems the support would be a realistic feature, though, because it's based on https://springrts.com/ that does support MacOS X. - Source: Hacker News / almost 3 years ago
Springrts: Designed for 3D rts games. May be worth looking into if that's what you're making. The site is kind of lack luster so I didn't do too much digging around. Source: almost 3 years ago
...or Total Annihilation Spring, nowadays known as Spring RTS: https://springrts.com/. - Source: Hacker News / almost 3 years ago
nxCloud - nxCloud is a commercial OwnCloud provider
Zero-K - Do you want epic battles?