Apify
import.io
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Apify is a JavaScript & Node.js based data extraction tool for websites that crawls lists of URLs and automates workflows on the web. With Apify you can manage and automatically scale a pool of headless Chrome / Puppeteer instances, maintain queues of URLs to crawl, store crawling results locally or in the cloud, rotate proxies and much more.
ApifyI got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, Apify should be more popular than raylib. It has been mentiond 48 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The first network smoke labeled https://apify.com/ inconclusive even though the page was healthy. The response carried a Content Security Policy header larger than aiohttp's default 8 KB field limit. The client failed while parsing headers, before I saw the 200. - Source: dev.to / 9 days ago
Native @apify scheduling, dataset exports (CSV/JSON), webhooks, and it's callable by AI agents via Apify MCP. - Source: dev.to / 20 days ago
That runs News Scraper on Apify, which is the same forty lines plus the parts that are Tedious rather than hard: both feeds, the nested publisher element, the date Normalisation, and deduplication. - Source: dev.to / about 1 month ago
That runs an Apify Actor I maintain, Domain Scraper, because the Tedious parts are the RDAP bootstrap, the vcard unpacking and the provider Fingerprinting rather than the HTTP call. If you would rather do it yourself, Https://rdap.org/domain/ is the whole API and it needs no key. - Source: dev.to / about 1 month ago
Data collection: Apify actors, one per source, that scrape the open-data endpoints and normalize them. Quebec RBQ ships a daily bulk CSV (inside a 10.8 MB zip, ~924k rows that dedupe to ~54k active licences). Ontario HCRA has no bulk file — it's an internal JSON API behind the public registry. - Source: dev.to / 2 months ago
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / over 1 year ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 3 years ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: almost 4 years ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: about 4 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: about 5 years ago
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