Software Alternatives & Startups

Anchorpoint VS Diversion.dev

Compare Anchorpoint VS Diversion.dev and see what are their differences

Anchorpoint

Version control for non-developers. Anchorpoint gives designers, artists and engineers a simple two-button workflow while staying 100% compatible with Git and Lore.

Rating
0 reviews
Pricing
Freemium Free trial €20 / Monthly (Team plan, per user, billed annually)
Diversion.dev

Cloud-Native Version Control

Rating
0 reviews

Which is more popular?

Based on our record, Diversion.dev seems to be more popular. It has been mentioned 2 times since March 2021.

social mentions
0 vs 2
3D Visualizations popularity
100% vs 0%
alternatives listed
6 vs 18

Base details

Website, pricing, platforms and company facts side by side.

Anchorpoint
Diversion.dev
Website anchorpoint.app diversion.dev
Pricing
Freemium Free trial €20 / Monthly (Team plan, per user, billed annually) Official pricing
Company Startup from Germany · 2022 —
Listed in

About Anchorpoint and Diversion.dev

In their own words, as submitted to SaaSHub.

Anchorpoint
Diversion.dev

Anchorpoint is an application for version control of large 3D, design and media files. It is aimed at artists, designers, architects and engineers who are not software developers. Anchorpoint is fully compatible with Git and Lore and connects to existing servers such as GitHub, GitLab, Azure...

Read more about Anchorpoint

No description of Diversion.dev yet.

Features and specs

What each product offers, as listed by its team.

Anchorpoint 6 features
Diversion.dev 0 features
  • File Locking
    Locks binary files while someone edits them. Locks 1,000 files in under a second.
  • Git and Lore compatible
    Host files on GitHub, GitLab, Azure DevOps, a self-hosted Git server or a Lore server.
  • Unreal Engine and Unity plugins
    Lock files and commit changes directly from the game engine editor.
  • Works with DCC and CAD tools
    Blender, SolidWorks and any other application that works with large binary files.
  • Tagging and file annotations
    Tag files and add annotations so assets are easier to find and discuss.
  • Review workflows
    Review assets with previews of industry-relevant file formats, without opening the source application.

No features have been listed yet.

Analysis

An editorial look at what each product does well and who it suits.

Anchorpoint
Diversion.dev

No analysis of Anchorpoint yet.

Overall verdict

  • Diversion.dev is a modern, cloud-native version control system designed to handle large files and repositories with ease, making it a strong choice for teams that outgrow traditional Git workflows. It offers a compelling solution particularly for game development and other asset-heavy projects.

Why this product is good

  • Cloud-native architecture that scales to handle very large repositories and files without the performance issues of traditional Git
  • Excellent support for large binary assets, which is a common pain point in game development and creative projects
  • Simplified branching and merging workflows that reduce the complexity often associated with version control
  • No need to manage complex Git LFS setups or self-hosted servers
  • Real-time collaboration features that streamline team coordination

Recommended for

  • Game development studios working with large binary and art assets
  • Teams handling massive monorepos that strain traditional Git
  • Creative and media production teams managing large files
  • Developers seeking a simpler alternative to Git and Git LFS
  • Organizations wanting a scalable, cloud-based version control solution

Category popularity

How often each product is chosen within a category, 0–100% relative to the other.

Score bands 0–20 21–40 41–50 51–60 61–100
Anchorpoint
Diversion.dev
100% 100%
0% 0%
0% 0%
100% 100%
39% 39%
61% 61%
39% 39%
61% 61%

Questions & Answers

As answered by people managing Anchorpoint and Diversion.dev.

Who are some of the biggest customers of your product?

Anchorpoint's answer

  • Supercell
  • InnoGames
  • Eyeline Studios (by Netflix)
  • Serviceplan Group
  • Yostar

What's the story behind your product?

Anchorpoint's answer

Anchorpoint was started in Koblenz, Germany, by people with a background in 3D motion design. One of the founders previously worked as a 3D artist at ZDF, Germany's second public television channel. In production, artists had to use version control tools that were built for programmers, and the alternatives required proprietary servers.

The idea was to build on Git, the open standard developers already use, and make it work for artists and their large binary files. Later, Anchorpoint also added support for Lore, the new version control system from Epic Games.

Today, besides game development, Anchorpoint is used in disciplines such as visualization and mechanical engineering.

What makes your product unique?

Anchorpoint's answer

Anchorpoint is version control built for people who are not software developers, such as artists, designers and engineers. It is 100% compatible with Git and Lore, so files stay on the server the team chooses (GitHub, GitLab, Azure DevOps, a self-hosted Git server or a Lore server). You have full ownership of your files.

On top of that it adds what Git is missing for large binary files: - File locking (1,000 files in under a second) - Automatic Git LFS configuration - Selective checkout - Asset tagging and visual reviews

Anchorpoint brings a Git-like version control workflow to everyone, without learning a command line or fighting with developer tools. On top of version control, Anchorpoint lets you manage assets and documents without the need for a separate DAM or PDM system.

Why should a person choose your product over its competitors?

Anchorpoint's answer

Anchorpoint is compatible with open systems like Git and Lore. Teams can keep their existing infrastructure and add everything non-developers are missing on top. Artists, designers and engineers get a simple workflow, while developers keep using Git as before. There is no lock-in to proprietary systems.

  • Files stay on GitHub, GitLab, Azure DevOps, a self-hosted Git server or a Lore server
  • No extra server to run for version control
  • Plugins for Unreal Engine and Unity
  • Works with 3D DCC applications such as Blender, CAD tools such as SolidWorks and any other application that works with large binary files
  • Can be used as an alternative to a DAM for game developers and to a PDM system for engineering workflows

Which are the primary technologies used for building your product?

Anchorpoint's answer

  • Git and Git LFS for version control and large binary files
  • Lore, the version control system from Epic Games
  • A Python API for custom actions and pipeline integrations
  • Plugins for Unreal Engine and Unity
  • A cloud metadata backend on AWS for file locking, asset tagging and central configuration

How would you describe the primary audience of your product?

Anchorpoint's answer

Artists, designers, architects and engineers who work with large 3D, design and media files and are not software developers. They work in game development, animation, visualization, architecture and mechanical engineering.

Technical leads and DevOps engineers usually set Anchorpoint up for their team and extend it with the API or CLI.

User comments

Share your experience with using Anchorpoint and Diversion.dev. For example, how are they different and which one is better?

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Social recommendations and mentions

Recommendations tracked on public social media and blogs since March 2021.

Anchorpoint 0 mentions
Diversion.dev 2 mentions

Tracking Anchorpoint since Oct 2026.

Alternatives to Anchorpoint and Diversion.dev

When comparing Anchorpoint and Diversion.dev, you can also consider the following products.