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Officially verified details Anchorpoint

Version control for non-developers. Anchorpoint gives designers, artists and engineers a simple two-button workflow while staying 100% compatible with Git and Lore.

Anchorpoint

Anchorpoint Reviews and Details

This page is designed to help you find out whether Anchorpoint is good and if it is the right choice for you.

Screenshots and images

  • Image date //
    2026-10-06

Features & Specs

  1. File Locking

    Locks binary files while someone edits them. Locks 1,000 files in under a second.

  2. Git and Lore compatible

    Host files on GitHub, GitLab, Azure DevOps, a self-hosted Git server or a Lore server.

  3. Unreal Engine and Unity plugins

    Lock files and commit changes directly from the game engine editor.

  4. Works with DCC and CAD tools

    Blender, SolidWorks and any other application that works with large binary files.

  5. Tagging and file annotations

    Tag files and add annotations so assets are easier to find and discuss.

  6. Review workflows

    Review assets with previews of industry-relevant file formats, without opening the source application.

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Questions & Answers

As answered by people managing Anchorpoint.
  1. Who are some of the biggest customers of Anchorpoint?

    • Supercell
    • InnoGames
    • Eyeline Studios (by Netflix)
    • Serviceplan Group
    • Yostar
  2. What's the story behind Anchorpoint?

    Anchorpoint was started in Koblenz, Germany, by people with a background in 3D motion design. One of the founders previously worked as a 3D artist at ZDF, Germany's second public television channel. In production, artists had to use version control tools that were built for programmers, and the alternatives required proprietary servers.

    The idea was to build on Git, the open standard developers already use, and make it work for artists and their large binary files. Later, Anchorpoint also added support for Lore, the new version control system from Epic Games.

    Today, besides game development, Anchorpoint is used in disciplines such as visualization and mechanical engineering.

  3. What makes Anchorpoint unique?

    Anchorpoint is version control built for people who are not software developers, such as artists, designers and engineers. It is 100% compatible with Git and Lore, so files stay on the server the team chooses (GitHub, GitLab, Azure DevOps, a self-hosted Git server or a Lore server). You have full ownership of your files.

    On top of that it adds what Git is missing for large binary files: - File locking (1,000 files in under a second) - Automatic Git LFS configuration - Selective checkout - Asset tagging and visual reviews

    Anchorpoint brings a Git-like version control workflow to everyone, without learning a command line or fighting with developer tools. On top of version control, Anchorpoint lets you manage assets and documents without the need for a separate DAM or PDM system.

  4. Why should a person choose Anchorpoint over its competitors?

    Anchorpoint is compatible with open systems like Git and Lore. Teams can keep their existing infrastructure and add everything non-developers are missing on top. Artists, designers and engineers get a simple workflow, while developers keep using Git as before. There is no lock-in to proprietary systems.

    • Files stay on GitHub, GitLab, Azure DevOps, a self-hosted Git server or a Lore server
    • No extra server to run for version control
    • Plugins for Unreal Engine and Unity
    • Works with 3D DCC applications such as Blender, CAD tools such as SolidWorks and any other application that works with large binary files
    • Can be used as an alternative to a DAM for game developers and to a PDM system for engineering workflows
  5. Which are the primary technologies used for building Anchorpoint?

    • Git and Git LFS for version control and large binary files
    • Lore, the version control system from Epic Games
    • A Python API for custom actions and pipeline integrations
    • Plugins for Unreal Engine and Unity
    • A cloud metadata backend on AWS for file locking, asset tagging and central configuration
  6. How would you describe the primary audience of Anchorpoint?

    Artists, designers, architects and engineers who work with large 3D, design and media files and are not software developers. They work in game development, animation, visualization, architecture and mechanical engineering.

    Technical leads and DevOps engineers usually set Anchorpoint up for their team and extend it with the API or CLI.

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Is Anchorpoint good? This is an informative page that will help you find out. Moreover, you can review and discuss Anchorpoint here. The primary details have been verified within the last quarter. So they could be considered up to date. If you think we are missing something, please use the means on this page to comment or suggest changes. All reviews and comments are highly encouranged and appreciated as they help everyone in the community to make an informed choice. Please always be kind and objective when evaluating a product and sharing your opinion.