Amazon AWS
Google Cloud Platform
Microsoft Azure
DigitalOcean
Linode
Heroku
Vultr
CloudFlare
JMonkeyEngine
Unity
Blender
Unreal Engine
CryENGINE
Godot Engine
Stencyl
Cocos2d
Amazon AWS
JMonkeyEngineYou could say a lot of things about AWS, but among the cloud platforms (and I've used quite a few) AWS takes the cake. It is logically structured, you can get through its documentation relatively easily, you have a great variety of tools and services to choose from [from AWS itself and from third-party developers in their marketplace]. There is a learning curve, there is quite a lot of it, but it is still way easier than some other platforms. I've used and abused AWS and EC2 specifically and for me it is the best.
Based on our record, Amazon AWS seems to be a lot more popular than JMonkeyEngine. While we know about 485 links to Amazon AWS, we've tracked only 23 mentions of JMonkeyEngine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
> but it's still a singleton instance, so where do you run it? Most hardware doesn't give you enough uptime for what you need here, because what you actually needed was a re-architecture for distribution / failover / whatever, and while you could ask your LLM to do that you aren't going to run your bank on the result. If only we had a way to solve these issues with tools capable of running Rust programs in that... - Source: Hacker News / 8 days ago
Not because infrastructure isn't important. It is. Not because Amazon Web Services (AWS) is a bad platform. It isn't. - Source: dev.to / 29 days ago
The AWS S3 documentation covers all of these in detail. The configuration takes about an hour to get right the first time and rarely needs changes after. - Source: dev.to / about 1 month ago
The first pattern is direct-to-storage. The client uploads chunks directly to an object storage service like Amazon S3 using pre-signed URLs. The application server creates the upload session and grants permission but never sees the file bytes. This pattern scales well because the application servers do not handle the upload bandwidth. - Source: dev.to / about 1 month ago
AWS Secrets Manager provides managed secrets storage with automatic rotation for RDS databases, Redshift clusters, DocumentDB, and other common services. For applications running on AWS infrastructure, Secrets Manager integrates directly with Lambda, ECS, EKS, and EC2 at the platform level, injecting secrets into the application environment without requiring files on disk or manual retrieval code. - Source: dev.to / 2 months ago
> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / almost 3 years ago
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: over 3 years ago
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: over 3 years ago
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / over 3 years ago
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 3 years ago
Google Cloud Platform - Google Cloud provides flexible infrastructure, end-to-security, modern productivity, and intelligent insights engineered to help your business thrive.
Unity - The multiplatform game creation tools for everyone.
Microsoft Azure - Windows Azure and SQL Azure enable you to build, host and scale applications in Microsoft datacenters.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
DigitalOcean - Simplifying cloud hosting. Deploy an SSD cloud server in 55 seconds.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.