
Affinity Designer
Sketch
Inkscape
Adobe Illustrator
Adobe Photoshop
Canva
Adobe InDesign
GIMP
raylib
Allegro
MonoGame
Godot Engine
SFML
WADE
SDL
Vulkan
Affinity Designer
raylibI got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, Affinity Designer should be more popular than raylib. It has been mentiond 47 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Well, there is Serif's suite: https://affinity.serif.com/en-us/designer/ (There's also a Photo and page layout app) or the open-source stuff: - https://krita.org/en/ - https://inkscape.org/ - https://www.scribus.net/. - Source: Hacker News / about 2 years ago
There's Affinity Designer, too. https://affinity.serif.com/en-us/designer/. - Source: Hacker News / almost 3 years ago
Affinity Designer (https://affinity.serif.com/en-us/designer/) is a good choice for doing layouts, although Scribus (https://www.scribus.net/) may be all that you need depending on the complexity of your layouts. Source: about 3 years ago
Done in Serif Affinity Designer as a learning execise I guess. Source: over 3 years ago
You'll need inkscape. It's free at inkscape.org. Affinity Designer can do the same job. It's $70 at https://affinity.serif.com/en-us/designer/. Source: over 3 years ago
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / over 1 year ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 3 years ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: almost 4 years ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 4 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 5 years ago
Sketch - Professional digital design for Mac.
Allegro - Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia...
Inkscape - Inkscape is a free, open source professional vector graphics editor for Windows, Mac OS X and Linux.
MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.
Adobe Illustrator - Adobe Illustrator is a vector graphics editor.
Godot Engine - Feature-packed 2D and 3D open source game engine.