Bloomtime turns family time management into a shared adventure. Kids log tasks and screen time with one tap and earn experience points, levels and achievements. Progress becomes visible: each of the eight illustrated worlds grows through ten stages โ bare soil becomes a finished zen garden, an empty stage becomes a sold-out concert. Three worlds are free, all eight with Premium. Parents manage everything in one family account: screen-time limits, approval requests, PIN protection and clear statistics. Runs in the browser, installable as an app. Free plan available, Premium โฌ2.99/month. Servers in Germany.
Time-Tracking
Categories, projects and activities โ start and stop a session with a single tap.
Worlds that grow
Eight illustrated worlds, each growing through ten visual stages as time is tracked. Three free, all eight with Premium.
XP, levels and achievements
Every logged session earns experience points; ten achievements to unlock.
Family Accounts
Netflix-style profiles with separate data. Up to ten child profiles with Premium.
Parental controls
Screen-time limits, approval requests, PIN-protected parent areas and an activity log.
Statistics and heatmap
Weekly calendar with retroactive editing. Four weeks of history free, twelve months with Premium.
Data export
Export all tracked time as CSV, JSON or a ready-made PDF report (Premium).
Installable PWA
Runs in any browser and installs on desktop, Android and iOS โ no app store.
Four languages
Interface in German, English, French and Spanish, switchable inside the app.
Privacy by default
Servers in Germany, GDPR-compliant, no ads, no data selling, cookie-free analytics until consent.
Progress you can actually see. Instead of a checkmark or a points counter, every child picks one of eight illustrated worlds, and that world visibly grows through ten stages as time is tracked. Bare soil becomes a finished zen garden; an empty stage fills up until it is a sold-out concert. The world only changes because time was really logged, so the reward is earned rather than handed out.
Because it sits in a gap. Habit trackers like Habitica are built around adults and RPG mechanics. Chore apps hand out stars and quickly feel like a punishment chart. Professional trackers like Toggl exist to bill hours. Bloomtime tracks real time, turns it into something a child wants to look at, and puts the parent controls โ screen-time limits, approvals, PIN-protected areas โ into the same family account. It runs in the browser without an app store, the servers are in Germany, there are no ads and no data selling.
Families with school-age children, roughly six to fourteen. On the parent side: people who want fewer daily arguments about screen time and a clear picture of where the hours actually go. On the child side: kids who are learning to judge time for themselves and stay motivated by visible progress rather than by being reminded. It is deliberately not a business tool โ there is no billing, no client work, no invoicing.
It was built by a single developer in Nottuln, Germany, out of a recurring argument at home about how long the tablet had been on. Every chore and reward app we tried felt like a punishment chart: the sticker gets handed out, the motivation wears off. The idea was to make the reward something the child owns and watches grow โ and to give the parents real controls in the same account instead of a separate surveillance app. Getting ten stages to feel meaningfully different across eight worlds took considerably longer than the time tracking itself.
Frontend: Nuxt with Vue and TypeScript, server-side rendered, delivered as an installable progressive web app; the growing worlds are hand-built SVG scenes. Backend: Django with the Django REST Framework, MariaDB and JWT authentication. Payments run through Stripe. Interface in German, English, French and Spanish. Hosted in Germany.
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