Software Alternatives & Reviews

Rendering game worlds in text [video]

Knights of San Francisco Quest Twine
  1. A story-based RPG for mobile exploring the remains of SF
    He indeed addresses repetition later, in the context of battles. Without wanting to spoil too much (but many won't watch a full video), butting the battles short by making them more deadly is his solution. > <i>Admittedly, I'm probably just jaded and very dubious about well-produced videos making a lot of grandiose promises when it comes to games. I would certainly buy this game and give it a try.</i> Do that! The result he produced so far is a very exciting experiment. https://egamebook.com/knights/ (no affiliation on my part, I just love the concept of these games).

    #Android #iPhone #RPGs 6 social mentions

  2. 2
    Quest lets you create sophisticated text-based games, without having to program.
    You could always check out AIDungeon for some ideas about how AI story generation goes. It works alright for story generation as long as you don't mind editing or retrtying , but as an actual game, not so much. They added some game like features in there, but they don't work very well. As far as actually writing a text adventure game goes these days, there's lots of options for languages and libraries that are specific to making text adventures. There's Inform and TADS for making parser based games. https://en.m.wikipedia.org/wiki/Inform https://en.m.wikipedia.org/wiki/TADS There's renpy, Quest and a bunch of others for making more visual novel/choose your own adventure style stories. https://en.m.wikipedia.org/wiki/Ren%27Py http://textadventures.co.uk/quest/ There's actually still a fairly large text based game community out there these days.

    #Visual Novel Engine #IDE #Game Development 14 social mentions

  3. 3
    Twine is an open-source tool for telling interactive, nonlinear stories.
    Pricing:
    • Open Source

    #Visual Novel Engine #IDE #Game Development 275 social mentions

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