User-Friendly Interface
Twine offers an intuitive, drag-and-drop interface that makes it easy for beginners to create interactive and nonlinear stories without needing to write code.
Open Source
Twine is open source, which means it is free to use and can be modified by anyone. This encourages a large community of users and contributors who can share resources and improvements.
Cross-Platform Compatibility
Twine runs on Windows, macOS, and Linux, making it accessible to a wide range of users regardless of their operating system.
Versatile Output Formats
Twine allows users to export their stories in various formats, including HTML, making it easy to share or publish works on different platforms.
Extensible with Code
While Twine is user-friendly, it also allows for more advanced customization and interactivity using CSS, JavaScript, and other web technologies.
Large Community and Resources
Twine has a large and active community, which means there are plenty of tutorials, forums, and sample projects available to help users learn and troubleshoot.
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Twine is a highly regarded platform for creating interactive storytelling experiences, praised for its ease of use, extensibility, and supportive community. It is considered a good choice for both new and experienced creators.
We have collected here some useful links to help you find out if Twine is good.
Check the traffic stats of Twine on SimilarWeb. The key metrics to look for are: monthly visits, average visit duration, pages per visit, and traffic by country. Moreoever, check the traffic sources. For example "Direct" traffic is a good sign.
Check the "Domain Rating" of Twine on Ahrefs. The domain rating is a measure of the strength of a website's backlink profile on a scale from 0 to 100. It shows the strength of Twine's backlink profile compared to the other websites. In most cases a domain rating of 60+ is considered good and 70+ is considered very good.
Check the "Domain Authority" of Twine on MOZ. A website's domain authority (DA) is a search engine ranking score that predicts how well a website will rank on search engine result pages (SERPs). It is based on a 100-point logarithmic scale, with higher scores corresponding to a greater likelihood of ranking. This is another useful metric to check if a website is good.
The latest comments about Twine on Reddit. This can help you find out how popualr the product is and what people think about it.
Just in case anyone's interested, https://twinery.org is a pretty great editor and associated tooling for making your own CYOA games. - Source: Hacker News / 10 months ago
How sophisticated your language is depends only on your whim, honestly. Even most automatization solutions like Make or n8n make do with just simple connections between node bubbles, with edges only signifying the execution flow. They balance it out with complex node editors, and values from other blocks are used in templates like how you would write a Nunjucks-templated HTML page. A more gamedev-related example... - Source: dev.to / about 1 year ago
There is also twinery or inklewriter for simple text stories with an online authoring option. And Inform7 for full on text adventures, where you write the stories in a declarative manner as plain english. https://twinery.org https://inklewriter.com https://ganelson.github.io/inform-website/. - Source: Hacker News / about 1 year ago
Some sort of escape room backbone software that links together all of the hardware according to a script is such a neat idea. It would be so cool to have something like Twine [0] to build out the story graphically, where input/output is via cues to staff/hardware rather than just text on screen. An old boss of mine used to run home-haunts for halloween. (a walk-through haunted house experience scaffolded-up in his... - Source: Hacker News / about 1 year ago
> I hoped for an entre genre to form around literary hypertext with diegetic narrative Twine and other interactive fiction engines provide this to some degree, though I think Cyanโs visual aesthetic is also intrinsic to the feel of the games. https://twinery.org. - Source: Hacker News / over 1 year ago
Once all dialogs were ready, I needed a nodal system to organize dialogs for each scene. Instead of directly crafting a huge JSON object, I relied on a visual tool called Twine. - Source: dev.to / over 1 year ago
Recently I discovered Ink narrative language by INKLE that you has the Inky editor and it is an alternative to Twine. - Source: dev.to / over 1 year ago
* Adventure Game Studio (https://www.adventuregamestudio.co.uk/) * Twine (https://twinery.org/) And these have more visual ways of programming which could let them express their ideas with less friction * Dreams (Playstation). - Source: Hacker News / almost 2 years ago
If you don't mind doing choose your own adventure style stories, I'd recommend Twine. It's a low-to-no code way to write branching stories, and you can add variables and conditional branching if you want to add a little bit of code. It creates a playable website of your story when it compiles. I do a lot of heavy coding but I still play around with Twine sometimes because it's fun. I also sometimes prototype the... - Source: Hacker News / almost 2 years ago
I think you and your kid would have fun designing a Choose Your Own Adventure game in Twine. https://twinery.org/ FWIW, there are a bunch of simple modern GUI builders, including GUI builders for the web, but none of them are popular, due to the sweet spot of supply and demand that Hypercard hit. When Hypercard launched, it came with every Mac, it was free, and there was nothing else like it available on... - Source: Hacker News / about 2 years ago
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine. Source: over 2 years ago
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that. Source: over 2 years ago
The Twine website links to a few, along with thousands at IFDB; https://ifdb.org/search?searchbar=system%3Atwine And itch: https://itch.io/games/tag-twine See the Twinery for more, including the spec: https://twinery.org/. - Source: Hacker News / over 2 years ago
The story is from my own mind, of course. I will maybe use Twine to help me with all the possible way to go, not sure yet. Source: almost 3 years ago
Https://twinery.org/ would this work for you? Source: about 3 years ago
I use twine to visually structure branching narratives. You can easily convert the twine code into renpy script using ludowoods twine to renpy tool. Other than that, I tried using chatgptto convert a screenplay that I wrote into a renpy script. Just use the prompt: rewrite the following using the format used by renpy visual novel engine. It doesn't work all the time though, so be prepared if it forgets using... Source: about 3 years ago
Easiest way to get started is probably just to go load up a page on Twinery.Org and start making a story. Click "Use in your browser" and make a new story. Don't worry about logic or anything at first, just make a choose your own adventure - start editing a passage, and write something like this:. Source: about 3 years ago
I'm using Obsidian to jot down ideas, notes, etc to outline and flesh out storylets. Once I've finished writing down those, I use Twine to create the decision trees and to quickly prototype how the story flows. This also makes it graphically easy to oversee how the story flows and make changes if I want to add new routes, rebalance the difficulty of getting flags or just insert easter eggs. I just copy paste into... Source: about 3 years ago
An image just like this recurrs in the interactive Blackmirror episdoe called "Bandersnatch" where it represents the branching paths of a game story. In fact, all twine games look like this as you start to write them. Source: about 3 years ago
I'd say start with twine - https://twinery.org/) It's pretty limited at first, which is a good way to just write a few scenes, have a few choices and see if this whole interactive fiction thing works for you. It's dated, but there are a lot of basic tutorials. Source: about 3 years ago
Collaborative platforms like World Anvil allow writers and contributors to collaborate to build shared universes. These platforms allow for crowd-sourced contributions, where writers, artists, and fans collaborate to develop detailed mythologies, create expansive maps, and flesh out the intricate histories of their fictional worlds. Open source storytelling tools like Twine provide accessible platforms for... - Source: dev.to / about 3 years ago
Twine is increasingly recognized for its versatility and utility in various domains, particularly in interactive storytelling and freelancer connectivity. Its dual nature as both a visual novel engine and a platform for connecting professionals makes it a unique product in its respective markets.
In the realm of interactive storytelling, Twine is celebrated for its user-friendly interface that allows creators with no coding experience to craft non-linear, text-based games. This accessibility is a key selling point, attracting individuals ranging from hobbyists to professional game designers. Twine's capability to integrate JavaScript, CSS, and HTML for more advanced projects ensures that it remains a flexible and powerful tool for both novices and experienced developers. The ability to incorporate variables and conditional logic also enables more complex and dynamic narrative structures, offering creators the tools needed to construct engaging Choose Your Own Adventure-style games.
Twine's open-source nature further amplifies its appeal. The community-driven platform allows users to share stories and modifications, fostering an ecosystem of collaboration and creativity. Such communal engagement is evident in its presence on platforms like Reddit and itch.io, where users exchange ideas and showcase their projects. Twine is often compared to other similar tools like RenPy and Inform, noted for its straightforward approach while allowing ample room for creative storytelling.
On the other hand, Twine's functionality extends beyond game design into the sphere of freelancer connectivity. Operating as a competitive marketplace with a robust network of over half a million freelancers, Twine positions itself as a viable alternative to platforms like Upwork. It garners positive feedback for linking businesses with freelance professionals across various fields, enhancing collaborative efforts between creators and clients.
Businesses appreciate Twine's efficient and straightforward platform, simplifying the process of finding and hiring top-tier talent. This ease of use, coupled with a diverse pool of professionals, equips companies from startups to larger enterprises with the resources needed to advance their projects. The portfolio system in Twine allows freelancers to effectively demonstrate their skills, boosting visibility and opportunities for engagement with potential clients.
The Twine community is active and engaged, continuously pushing the boundaries of what the platform can achieve. This engagement is highlighted in discussions about using Twine for educational purposes, such as teaching children game development, and its applications in unconventional setups like interactive escape rooms.
Overall, Twine continues to maintain a strong reputation as an accessible, dynamic tool in both game development and freelance networking. Its commitment to open-source principles bolsters a supportive community, fostering innovation and collaboration across various creative disciplines. Whether users are crafting intricate narratives or seeking freelance opportunities, Twine stands out as a valuable resource, appreciated for both its simplicity and its depth.
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