Open Source
Virgil 3D GPU is an open-source project, which means it is freely available for use, modification, and distribution. This encourages collaboration and innovation within the community.
Cross-Platform Compatibility
The project is designed to work across different operating systems, including Linux and Windows. This enhances its usability in diverse environments and broadens its user base.
Virtualized GPU Acceleration
Virgil 3D provides virtualized GPU acceleration for QEMU and KVM guests, enabling enhanced graphical performance for virtual machines without needing physical GPU pass-through.
Improved Performance
Users can achieve improved graphical performance in virtual machines compared to software rendering. This is beneficial for running graphic-intensive applications within VMs.
Community Support
Being a community-driven project, there is a wealth of knowledge, forums, and shared resources available to users seeking help or wanting to contribute.
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Again I might be wrong, since I have not looked into it long. But I think that the GPU support in Crostini is only for hardware acceleration. Not for video decoding. I think they use (https://virgil3d.github.io/) which has no video adapter functionality. Source: over 3 years ago
I'd assume that it doesn't, while passthrough exist on KVM, it still requires the actual drivers to be installed on the emulated OS and mobile handset drivers are usually proprietary blobs. The APIs could be translated to a generic driver that works on the OSs though, something like https://virgil3d.github.io/. - Source: Hacker News / over 3 years ago
I learned recently that there is a project for QEMU: https://virgil3d.github.io/ This does about what you are asking for, has a different approach but is probably not as performant. Source: over 3 years ago
GPU paravirtualization of 3D acceleration is still not really yet available in any virtualization/emulation platform. So for now we've stuck with passthrough. Source: over 3 years ago
A guest in vmd(8) may enter 32-bit mode, but has no graphical display; Civilization IV would need a graphical display with 3D acceleration. VirGL provides such acceleration for Linux guests in qemu, but doesn't exist in vmd. Source: about 4 years ago
The closest thing to this that the Linux ecosystem is likely to receive any time soon is Virgil, and that is not close to ready and probably won't be as performant as direct device partitioning. Source: about 4 years ago
Closest equivalent would probably be Virgl. No Windows guest support yet afaik. Source: about 4 years ago
Or you can even use bare-metal as an API, as I speculated about ten years ago. Run games in a PC-compatible VM and let them bring their own RTOS kernel. We could do that today if we had mature GPU virtualization in the vein of VIRGIL, but we don't. Some games could bring 10MB of Linux kernel, some might have a thin little RTOS, and some might bring a redistributable version of embedded Windows. Don't laugh --... Source: about 4 years ago
The KVM camp had something more open going, (Virgl3D, qCUDA). Source: about 4 years ago
Use virgl and force-enable hardware acceleration. It's not perfect but it's the best you can get without GPU passthrough. Source: over 4 years ago
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