Like many others, I was also first a demo scene coder, because what else was one to do if you were good at math and computer science but still stuck in high school? My 1996 era renderer did reflections, bump, color textures, etc all in 16 bit using x86 assembler rasterizers with 256 color palette: https://twitter.com/benhouston3d/status/1260346800176877571 Source code here: https://github.com/bhouston/3DMaskDemo1997. - Source: Hacker News / 7 months ago
We did. https://clara.io/pricing. It was incredibly ineffective. But we did use the tech for this: https://threekit.com, which is an enterprise SAAS offering. - Source: Hacker News / over 1 year ago
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