Software Alternatives & Startups

Officially verified details Text to Tabletop

AI battle map generator for tabletop RPGs. Type a scene, get a top-down map on a square grid at up to 4K. Exports PNG or .dd2vtt for Foundry, with walls, doors, and lights. 3 free tokens to start, no card needed. Commercial use allowed.

Text to Tabletop

Text to Tabletop Reviews and Details

This page is designed to help you find out whether Text to Tabletop is good and if it is the right choice for you.

Screenshots and images

  • Main Generator //
    2026-10-26
  • Edit Option //
    2026-10-26
  • Export Menu //
    2026-10-26

Features & Specs

  1. Map type

    Top-down battle maps on a square grid

  2. Grid size

    5 to 50 squares on each side, any feet per square

  3. Resolutions

    1K (1 token), 2K (2 tokens), 4K (3 tokens)

  4. Area editing

    Redraw only the squares you select, from a sentence

  5. Whole-map editing

    One instruction changes the whole map and keeps the rest

  6. Image export

    PNG, JPG and WebP, with or without the grid

  7. VTT export

    Universal VTT (.dd2vtt) with walls, doors, windows and lights

  8. Works with

    Foundry VTT, Roll20, Owlbear Rodeo, Fantasy Grounds, print

  9. Free Trial

    3 free tokens on signup, no card needed

  10. Pricing

    Token packs that never expire, or a monthly plan with rollover

  11. Commercial Use

    Allowed on every plan

  12. Platform

    Web browser on desktop and mobile, nothing to install

  13. Sign-in

    Google or Discord

  14. Free gallery

    4K maps free to download, no account needed

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Questions & Answers

As answered by people managing Text to Tabletop.
  1. What makes Text to Tabletop unique?

    It does one thing: battle maps for tabletop RPGs, built around the grid.

    • Grid first. You choose the columns, rows, and feet per square before generating, and the map is drawn to fit that grid, so it lines up in your VTT without resizing.
    • Edit instead of reroll. Change one selected area, or give one instruction for the whole map ("add a door on the east wall"), and keep everything else.
    • Playable Foundry export. The .dd2vtt export reads walls, doors, windows, and lights from the image, so the scene works in Foundry VTT right after import.
    • 4K for 3 tokens, and every map can be used commercially on every plan.
  2. Why should a person choose Text to Tabletop over its competitors?

    • Pay per map, no subscription required. Token packs never expire, and the monthly plan rolls unused tokens over.
    • Built for the table, not for wall art. Maps are top-down and grid-aligned, with sizes and export formats picked for Foundry, Roll20, Owlbear Rodeo, and printing.
    • Less setup in your VTT. The walls and doors export saves the hour usually spent tracing walls by hand.
    • Try it before paying. 3 free tokens on signup with no card, plus a free gallery of 4K maps anyone can download without an account.
    • Clear about AI. The art is AI-generated and labelled that way, and the terms grant you ownership of what you make.
  3. How would you describe the primary audience of Text to Tabletop?

    Game masters who run tabletop RPGs such as 5e, Pathfinder, and other fantasy systems, especially:

    • GMs on virtual tabletops (Foundry VTT, Roll20, Owlbear Rodeo, Fantasy Grounds) who need an encounter map tonight
    • GMs who play in person and print maps or show them on a TV
    • Players and creators who want a quick, custom map without learning a map editor
    • Small publishers and content creators who need maps they can use commercially
  4. What's the story behind Text to Tabletop?

    I play D&D, and our group kept running into the same moment: the players head somewhere we have no map for, or come up with a plan nobody saw coming, and the fight happens on a blank table. It is much more fun to play with something you can see than with nothing.

    So I built Text to Tabletop to make a map in the time it takes to describe one. You type the scene, pick the size in squares, and get a top-down map on a grid you can put on the table or drop into a virtual tabletop, often while the players are still deciding what to do. Map editors make beautiful maps but take hours, and general AI image tools make pictures that do not line up with a grid, so the tool was built around the grid from the start. Since then, it has grown with what GMs asked for: editing one area of a map, 4K output, and a .dd2vtt export with walls and doors for Foundry.

  5. Which are the primary technologies used for building Text to Tabletop?

    • React and TypeScript, built with Vite
    • Firebase: Authentication, Firestore, Cloud Functions, and Hosting
    • Google Gemini image models for map generation and editing
    • Stripe for payments

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