Quality Meshing
TetGen excels at generating high-quality tetrahedral meshes that are well-suited for simulations and numerical solutions, which is vital for accurate computational modeling.
Robust Algorithms
The software employs state-of-the-art algorithms for mesh generation and adaptive refinement, enhancing its robustness in handling complex geometries.
Free for Non-Commercial Use
TetGen is available for free for academic and non-commercial purposes, making it accessible for educational institutions and researchers working with limited budgets.
Integration and Compatibility
TetGen can be easily integrated with other scientific computing software, allowing users to incorporate it into a larger workflow for computational simulations.
High Performance
The software is optimized for speed and efficiency, effectively handling large-scale problems and complex meshing tasks.
We have collected here some useful links to help you find out if TetGen is good.
Check the traffic stats of TetGen on SimilarWeb. The key metrics to look for are: monthly visits, average visit duration, pages per visit, and traffic by country. Moreoever, check the traffic sources. For example "Direct" traffic is a good sign.
Check the "Domain Rating" of TetGen on Ahrefs. The domain rating is a measure of the strength of a website's backlink profile on a scale from 0 to 100. It shows the strength of TetGen's backlink profile compared to the other websites. In most cases a domain rating of 60+ is considered good and 70+ is considered very good.
Check the "Domain Authority" of TetGen on MOZ. A website's domain authority (DA) is a search engine ranking score that predicts how well a website will rank on search engine result pages (SERPs). It is based on a 100-point logarithmic scale, with higher scores corresponding to a greater likelihood of ranking. This is another useful metric to check if a website is good.
The latest comments about TetGen on Reddit. This can help you find out how popualr the product is and what people think about it.
Personally I just tetrahedralize the mesh offline (using tetgen, GPL is meaningless when it's offline) and then use a volume based query similar to that described in Rendering wounds in L4D2 based on the tet centroids. Find a planar projection for the surviving interior tet faces and use that for coordinates. Everything gets partitioned into shared vertex/index buffers for reference and the final buffers are mixed... Source: about 4 years ago
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