Cross-Platform Compatibility
SDL supports multiple operating systems including Windows, Mac OS, Linux, iOS, and Android, allowing developers to write code once and run it on various platforms.
Simplified Development
SDL provides a simple and straightforward API for handling graphics, sound, and input, making it easier for developers to create multimedia applications and games without needing to write platform-specific code.
Community Support
SDL has a large and active community along with extensive documentation and tutorials, which can be immensely helpful for both new and experienced developers.
Extensible
SDL is highly extensible with multiple add-on libraries available, such as SDL_image, SDL_mixer, and SDL_ttf, which provide additional functionality for handling images, audio, and fonts respectively.
Lightweight and Efficient
SDL is designed to be lightweight and efficient, capable of running on a wide range of hardware with minimal overhead, making it suitable for performance-critical applications such as games.
Open Source
SDL is open-source software, licensed under the zlib license, which allows developers to use, modify, and distribute their own SDL-based software freely.
We have collected here some useful links to help you find out if SDL is good.
Check the traffic stats of SDL on SimilarWeb. The key metrics to look for are: monthly visits, average visit duration, pages per visit, and traffic by country. Moreoever, check the traffic sources. For example "Direct" traffic is a good sign.
Check the "Domain Rating" of SDL on Ahrefs. The domain rating is a measure of the strength of a website's backlink profile on a scale from 0 to 100. It shows the strength of SDL's backlink profile compared to the other websites. In most cases a domain rating of 60+ is considered good and 70+ is considered very good.
Check the "Domain Authority" of SDL on MOZ. A website's domain authority (DA) is a search engine ranking score that predicts how well a website will rank on search engine result pages (SERPs). It is based on a 100-point logarithmic scale, with higher scores corresponding to a greater likelihood of ranking. This is another useful metric to check if a website is good.
The latest comments about SDL on Reddit. This can help you find out how popualr the product is and what people think about it.
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / over 1 year ago
In addition to the excellent video /u/DookieChumo linked, you can also look in the manual to see some of the technologies used. It's written in C, using SDL. If you're interested in something like a devlog, you could read the changelog to see its changes and the development of features over the years. Lua is fairly easy to embed into other programs, so you can write programs that use Lua scripts to decide what to... Source: over 3 years ago
You could use the cross-platform library SDL. It has Python bindings: PySDL2. Source: over 3 years ago
You can use SDL, which is pretty easy to get into, has straight-forward (if somewhat sparse) documentation and has lots of pretty decent tutorials - see the links on the web site. Source: over 3 years ago
Official website is https://libsdl.org where you can read more about download and install this library because it might not work on your computer. Source: almost 4 years ago
To Develop 2D Game mostly Game Developer Prefers to use SDL Library it is Simple Media Layer originally Written in C Language but compatible with C++ and run Natively. The website of Libsdl is https://libsdl.org. It is free to use. Source: almost 4 years ago
The other error message is about SDL2, which is a commonly-used library that handles window creation etc. In a platform-agnostic way. There should be an apt package for it, but I'm not sure what it's called. I'd recommend searching Ubuntu's repositories for that and installing it to fix your issue. Source: about 4 years ago
Good C library list: https://en.cppreference.com/w/c/links/libs Https://github.com/Immediate-Mode-UI/Nuklear + C89, no dependencies, public license. 5/5 Https://www.tecgraf.puc-rio.br/iup/ + good tutorial and wiki guides 5/5 Https://libsdl.org/ + infinite possibilities - whole library for making games, forums, wiki - complicated, not many C tutorials, need to manage game states... ... Source: over 4 years ago
I've worked with Allegro, SDL, Godot and Unity (and quite a few more that don't exist anymore or are dormant). Source: over 4 years ago
Learn some library perhaps, but which one depends on what you're inserted in doing. You could for example learn SDL and create a simple game. Source: over 4 years ago
> Experience is quite different for big game developers that have their own engines and can't offload complexity to another layer of abstraction, supporting a lot of hardware/software combinations on Linux for them is quite hard. Oh but they can offload that complexity to e.g. SDL [0] As for why games like Cyberpunk 2077 are not on Linux, we can only speculate. Remember however that for a profit-focused... - Source: Hacker News / almost 5 years ago
Sounds to me that you want something like SDL with OpenGL. Source: almost 5 years ago
The reason I included the archive links is because libsdl.org seems to be down at the moment. Source: almost 5 years ago
If you use SDL, that handles most of that for you. Source: about 5 years ago
X is only a problem if you use Xlib direcly. Instead use SDL [0] which will handle pretty much all window manager peculiarities for you. [0] http://libsdl.org/. - Source: Hacker News / about 5 years ago
I most definitely am. http://libsdl.org/ The need is strong. - Source: Hacker News / over 5 years ago
SDL: https://libsdl.org Docs: https://wiki.libsdl.org/APIByCategory Tutorials (most are in C or a weird mix of C and C++, but you should be able to adapt them for modern C++): https://wiki.libsdl.org/Tutorials. Source: over 5 years ago
For game relatetd stuff: I like Simple DirectMedia Layer (SDL), Especially because it can run on webassembly, so you can turn your game demos into websites! Here's a talk by an SDL author about how and why to use it for cross platform games. Steam uses it! Source: over 5 years ago
Having only text can be a bit boring. So, let's create a window for drawing some fancy graphics! I recommend the SDL2 library to do this. Grab https://libsdl.org/release/SDL2-devel-2.0.14-VC.zip and extract the archive to a known location such as C:\lib\. Edit your build.zig so it looks like this:. - Source: dev.to / over 5 years ago
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Is SDL good? This is an informative page that will help you find out. Moreover, you can review and discuss SDL here. The primary details have not been verified within the last quarter, and they might be outdated. If you think we are missing something, please use the means on this page to comment or suggest changes. All reviews and comments are highly encouranged and appreciated as they help everyone in the community to make an informed choice. Please always be kind and objective when evaluating a product and sharing your opinion.