
15 short games for QA engineers. Spot the bug in real code, triage a bug queue, catch an AI making things up. Your first round takes a minute.
A startup from Lukavac, Bosnia And Herzegovina, founded by Irfan Mujagić.
This page is designed to help you find out whether QArcade is good and if it is the right choice for you.
QArcade is a set of short games for practising software testing. Each one trains a real skill testers use at work: spotting bugs in code, triaging defects by severity and priority, writing bug reports, planning tests by risk, diagnosing flaky tests, writing CSS selectors, testing APIs, finding accessibility barriers, and checking AI and RAG output for hallucinations.
Rounds take a few minutes. Every answer comes with an explanation, and a skill map shows where you are strong and where to practice next. You climb insect ranks as you level up, with leaderboards by game, difficulty and country.
It's built for manual testers moving into automation, people preparing for QA interviews, and anyone who learns better by doing than by watching another course.
Free to play every day. Pro ($12/month or $99/year) unlocks unlimited play, the server-scored Mutation Arena, full stats history and adaptive Coach sessions.
Listed in
15 games
Bug hunting, triage, bug reports, test planning, flaky tests, CSS selectors, API, accessibility, mobile and AI testing
Explanations
Every answer comes with an explanation of why it's right or wrong
Skill map
Radar and per-skill breakdown across functional, non-functional, automation, process and AI testing
Coach
Finds your weakest skills and builds practice sessions around them
Mutation Arena
Write tests against real functions and see how many mutants they kill (Pro)
Ranks and achievements
50 insect ranks to climb and 31 achievements to earn
Leaderboards
By game, difficulty and country
Try before signing up
Play a round on the landing page, no account needed
Most testing education is courses: you watch someone else find bugs. QArcade is practice. Each of its 15 short games trains one real testing skill by having you do it: spot the bug in a code snippet, triage a bug queue, review a bug report, plan a release by risk, diagnose a flaky test from its run log, write a CSS selector, test an API, find accessibility barriers, and catch an AI answer making things up. Every answer comes with an explanation, and a skill map shows where you're strong and what to practise next.
Coding practice sites like Codewars and LeetCode train programming, not testing judgement. Course platforms like Udemy teach by video, which is easy to follow but hard to apply. QArcade sits in between: hands-on rounds that take a few minutes, on the skills testers are actually hired for, including newer ones like AI and RAG testing that few courses cover yet. You can play your first round without an account, and the free plan lets you play every day.
Software testers and QA engineers who want to sharpen their skills, manual testers moving into automation, people preparing for QA interviews, and developers who want to get better at testing their own code.
I write a blog about test automation, and the question I kept running into was how testers actually get better. Most of the options are courses: you watch someone else find bugs, nod along, and then freeze when it's your turn. The skills that make a good tester, spotting what's wrong, judging how bad it is, deciding what's worth testing at all, only come from doing it, and there was nowhere to just practice.
So in June 2026 I started building QArcade: short games where each round is a real testing task. You read code and find the planted bug, triage a queue of reports, review a teammate's bug report, plan a release in the hours you have, work out why a test flakes from its run log, and catch an AI answer that isn't backed by its source. Every answer comes with an explanation, because practice without feedback just repeats mistakes.
The theme came naturally: we hunt bugs, so players climb 50 insect ranks, and the games are named after the things naturalists do in the field. Two rules shaped everything else. Nothing that gives you an advantage can ever be bought, only earned. And the games have to be worth playing for what they teach, not just for the points.
I built it on my own, from the game content to the payments, and launched it on 31 October 2026, first to my blog's readers.
TypeScript throughout. React with Vite and Tailwind CSS on the front end; NestJS with Prisma, PostgreSQL and Redis on the back end; BullMQ and isolated-vm for running player-written tests safely in the Mutation Arena; Stryker for mutation testing; Playwright and Vitest for its own test suite. Hosted on Hetzner with Coolify, payments by Paddle, error monitoring with Sentry.
Individual testers and QA engineers (QArcade launched on 31 October 2026 and has no company customers yet)
We have collected here some useful links to help you find out if QArcade is good.
Check the traffic stats of QArcade on SimilarWeb. The key metrics to look for are: monthly visits, average visit duration, pages per visit, and traffic by country. Moreoever, check the traffic sources. For example "Direct" traffic is a good sign.
Check the "Domain Rating" of QArcade on Ahrefs. The domain rating is a measure of the strength of a website's backlink profile on a scale from 0 to 100. It shows the strength of QArcade's backlink profile compared to the other websites. In most cases a domain rating of 60+ is considered good and 70+ is considered very good.
Check the "Domain Authority" of QArcade on MOZ. A website's domain authority (DA) is a search engine ranking score that predicts how well a website will rank on search engine result pages (SERPs). It is based on a 100-point logarithmic scale, with higher scores corresponding to a greater likelihood of ranking. This is another useful metric to check if a website is good.
The latest comments about QArcade on Reddit. This can help you find out how popualr the product is and what people think about it.
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