[1] https://learn.microsoft.com/en-us/sysinternals/downloads/psping. Source: over 1 year ago
I wonder what would happen if you tried using something like psping to do a TCP ping to the router. You can get that here if you don't already have it https://docs.microsoft.com/en-us/sysinternals/downloads/psping. Source: almost 2 years ago
A great tool is test FW rules is PSPing, it allows you to ping TCP ports to test your rules. Https://docs.microsoft.com/en-us/sysinternals/downloads/psping I use it all the time. Source: almost 2 years ago
PSPing could also be used as it does a TCP latency check rather than ICMP (see here: https://docs.microsoft.com/en-us/sysinternals/downloads/psping). Source: over 2 years ago
Try to improve your loopback performance. The game uses two seperate processes because reasons, and they comminicate with each other over the loopback device. You'd probably assume this is really efficient and limited only by your memory bandwidth + a small overhead. The overhead is actually very large. You can measure what your loopback transfer speed is by using a program called psping... Source: almost 3 years ago
Do you know an article comparing PsPing to other products?
Suggest a link to a post with product alternatives.
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