Software Alternatives & Startups

Officially verified details Hoard

Hoard is an open-source game save manager and backup tool for Windows, Linux, macOS, and Steam Deck. It automatically detects supported games, monitors save files, and creates versioned snapshots after you play.

Hoard

Hoard Reviews and Details

This page is designed to help you find out whether Hoard is good and if it is the right choice for you.

Screenshots and images

  • Hoard-desktop //
    2026-08-10
  • Hoard-CLI //
    2026-08-10

Features & Specs

  1. Multi-chain asset support

    Hoard is designed to support the management of digital assets across multiple blockchain networks, giving users flexibility rather than being locked into a single chain ecosystem.

  2. Institutional-grade security focus

    The platform emphasizes secure custody and treasury management practices, appealing to businesses and institutions that need robust safeguards for handling digital assets at scale.

  3. Treasury management tools

    Hoard offers tools tailored for managing digital asset treasuries, including features for tracking balances, transactions, and organizing holdings, which is useful for teams managing pooled crypto funds.

  4. User-friendly interface

    The platform is built with an emphasis on usability, making it easier for teams and organizations to interact with complex blockchain asset management without needing deep technical expertise.

  5. Focus on compliance and reporting

    Hoard appears to include features aimed at helping organizations meet compliance and reporting requirements, which is valuable for businesses operating in regulated environments.

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Questions & Answers

As answered by people managing Hoard.
  1. What makes Hoard unique?

    Hoard treats a save file the way version control treats source code, not the way a sync service treats a folder. Every play session becomes a new immutable snapshot, every file is SHA-256 hashed on the way up and re-verified on the way down, and nothing is ever overwritten in place — so a corrupted save on one machine can't silently replace a good one on another, and a mistake from three sessions ago is still recoverable.

    Two things follow from that design. First, it runs without you: a background engine detects 20,000+ games plus emulators, watches the folders and snapshots when you stop playing, so there is nothing to configure and no window to keep open — a Steam Deck in game mode included. Second, the hosted service and the self-hosted server are the same code under AGPL-3.0. You can point the app at your own machine or any S3-compatible storage, with no account and no quota, and your saves stay plain verifiable files either way.

  2. Why should a person choose Hoard over its competitors?

    Built-in cloud saves give you one copy — the most recent one — and they decide when to overwrite it. Hoard gives you the whole history, and it never overwrites in place, which is exactly the failure that costs people 200-hour saves. Manual backup tools do keep history, but only when you remember to run them; Hoard runs as a service and captures the session you would have forgotten.

    Beyond that: coverage that includes emulators and games no launcher supports; deduplication and compression, so ten versions of a 2 GB save cost about 2 GB rather than 20; first-class Steam Deck and headless CLI support for NAS and servers; eight languages; and a free tier that is genuinely free forever (2 GB, 3 devices, full history) with Pro at €1.99/month. If you would rather not trust a hosted service at all, self-hosting is a supported first-class path, not an afterthought — and the AGPL licence means there is nothing to be locked into.

  3. How would you describe the primary audience of Hoard?

    Normal Players thats only need play their games in multiple devices; Or just PC players with a lot invested in a single save: long RPGs, roguelikes, colony sims, survival and heavily modded games, where losing progress means losing weeks. Steam Deck owners who move between handheld and desktop and want the same save on both. Emulator users, whose memory cards and save states no official cloud covers. And self-hosters and homelab people who want their game saves on their own NAS alongside the rest of their data.

    Put simply: Anyone with more than 1 device & anyone who has lost a save once and decided never again — plus the more cautious kind of player who would rather not find out.

  4. What's the story behind Hoard?

    Necessity is the mother of invention; Hoard exists because I needed it.

  5. Which are the primary technologies used for building Hoard?

    The engine, the server and the CLI are Rust: Tokio, Axum, SQLx with SQLite, clap and tracing, with blake3 and SHA-256 for content hashing, zstd for compressed transfers and notify for filesystem watching. The desktop app is Tauri 2 with a Svelte 5 + TypeScript + Tailwind front-end built by Vite; the website is SvelteKit, statically generated.

    On the hosted side: Supabase (Postgres, auth and realtime) for accounts and metadata, Cloudflare R2 for blob storage, Fly.io for hosting and Stripe for billing. Self-hosted deployments run the same hoard-server binary with SQLite and either local disk or any S3-compatible endpoint (MinIO, Garage, Backblaze B2, Wasabi), via Docker or systemd.

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Is Hoard good? This is an informative page that will help you find out. Moreover, you can review and discuss Hoard here. The primary details have been verified within the last quarter. So they could be considered up to date. If you think we are missing something, please use the means on this page to comment or suggest changes. All reviews and comments are highly encouranged and appreciated as they help everyone in the community to make an informed choice. Please always be kind and objective when evaluating a product and sharing your opinion.