
66 browser tools for indie game devs: 2D rigging, autotiles and maps, 2D shaders, normal maps and Steam launch prep. Runs in your browser, no sign-up.
A startup from South Korea, founded by Jaehyun Cho.
This page is designed to help you find out whether GameShipKit is good and if it is the right choice for you.
GameShipKit is a set of 66 browser tools for indie game developers, made by a solo developer in Korea.
What you can do
How it works
Everything runs in your browser. There is no sign-up and your files are not uploaded.
Pricing
Most tools are free. Pro ($8/month, $59/year or $5 for a 7-day pass) unlocks extra exports such as engine shader files and batch downloads.
The tools were built with a lot of AI help.
Listed in
It puts many small game dev jobs in one place: rigging a 2D character, making autotiles and maps, building sprite shaders, making normal maps and preparing a Steam page. Every tool runs in the browser, so there is nothing to install, no sign-up, and your files never leave your computer. Exports are made for real engines, such as Godot 4 shaders and tilesets, Unity shaders and Tiled maps.
Most alternatives are one big desktop app that does one job well, like Aseprite for pixel art or Spine for animation. GameShipKit is for the small jobs around them that would otherwise take an afternoon each. It is quick to try because there is no install or account, and most tools are free. If you need a full pixel editor or a professional animation suite, those apps are still the better choice.
Solo and small indie game developers, especially people making 2D games in Godot or Unity, game jam participants, and developers preparing their first Steam launch.
I'm a solo developer in Korea. I started making games without any coding background, building them by describing what I wanted to AI tools. Along the way I kept needing small tools, so I built them and put them together on one site. The tools were built with a lot of AI help, and I check the engine exports in the real engines, starting with Godot.
Plain HTML, CSS and JavaScript in the browser, WebGL for the shader and preview tools, three.js for the 3D tools, Cloudflare for hosting, and Polar for payments.
We have collected here some useful links to help you find out if GameShipKit is good.
Check the traffic stats of GameShipKit on SimilarWeb. The key metrics to look for are: monthly visits, average visit duration, pages per visit, and traffic by country. Moreoever, check the traffic sources. For example "Direct" traffic is a good sign.
Check the "Domain Rating" of GameShipKit on Ahrefs. The domain rating is a measure of the strength of a website's backlink profile on a scale from 0 to 100. It shows the strength of GameShipKit's backlink profile compared to the other websites. In most cases a domain rating of 60+ is considered good and 70+ is considered very good.
Check the "Domain Authority" of GameShipKit on MOZ. A website's domain authority (DA) is a search engine ranking score that predicts how well a website will rank on search engine result pages (SERPs). It is based on a 100-point logarithmic scale, with higher scores corresponding to a greater likelihood of ranking. This is another useful metric to check if a website is good.
The latest comments about GameShipKit on Reddit. This can help you find out how popualr the product is and what people think about it.
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