This page is designed to help you find out whether donjon.bin.sh is good and if it is the right choice for you.
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Feature-Rich
Donjon.bin.sh offers a wide array of tools and generators for RPG game masters, including random dungeon generators, encounter builders, and loot tables, making it a comprehensive resource.
Ease of Use
The website is user-friendly and requires no registration, allowing users to quickly access and utilize the tools without any barriers.
Customization
Many of the generators allow for significant customization, enabling users to tailor the output to better fit their specific game settings and needs.
Free Access
All the tools on donjon.bin.sh are available for free, making them accessible to a wide audience without any financial burden.
Quick Results
The tools provide instant results, which saves time for game masters who need to generate content on the fly during sessions.
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The latest comments about donjon.bin.sh on Reddit. This can help you find out how popualr the product is and what people think about it.
Https://donjon.bin.sh/ - various generators for towns, encounters, names, worlds and dungeons, some generic some for specific game versions. Source: almost 3 years ago
I can show you only the area around BP0 The image (The map was generated from donjon, but I'll draw all landforms by myself later). Source: almost 3 years ago
Wizardawn has verions of the above (Dungeon Door) and can do many other kinds automatically. Donjon is also brilliant for maps. Source: over 3 years ago
Https://donjon.bin.sh/ is in general an amazing source of random stuff. Source: over 3 years ago
Try donjon.bin.sh and whip up a quick level or two. You get to set the parameters for size, density, etc, and it includes descriptions. For a quick dungeon it is hard to beat. You can also print your map and a players map. Source: over 3 years ago
Take a look at some of the random generators here: https://donjon.bin.sh (this site is full of good resources). Source: over 3 years ago
One of the best known generator sites, donjon has generators covering system-neutral fantasy, 4 editions of D&D, sci-fi, alien and bladerunner and more. Source: over 3 years ago
If you're looking for a layout thing https://donjon.bin.sh/ has a lot of generators for tabletop rpgs. Source: over 3 years ago
9) Create the locations the players can go to and find or make maps for some of them. Rooms, compartments, hallways. I make a general map of the location ( or find one online) that fits my idea. I write a few details for each location (medical room, loosely strewn equipment, loose floor panel will collapse if stepped on making noise, blood stains trailing to the vent) and move on. Don’t want to get bogged down on... Source: over 3 years ago
For dungeons I find a random map, using Donjon if I don't find one that matches better, build and clutterify it in Dungeondraft, then import it to Foundry. I figure out the general types of monsters they'll face there (these are ancient ruined labs, the monsters are mostly ethereal undead, abberations, and some constructs and elementals) then I sort through AoN for a while picking out interesting looking beasties... Source: over 3 years ago
Https://donjon.bin.sh/ wonderful site with lots of random tables for everything from treasure to inns, shops and just about everything else. Source: over 3 years ago
Checkout various tools and resources if you're interested in running a game, such as Kobold Fight Club (https://koboldplus.club/) or Donjon (https://donjon.bin.sh/). Source: over 3 years ago
This tool takes a randomly generated dungeon from donjon.bin.sh and turns in into nicely (as good as I can make it anyway) formatted homebrewery markdown. You then copy and paste the text into a new homebrewery document. It also attempts to add page breaks in logical places. Source: over 3 years ago
You don't absolutely need the DMG, though it would be a wise investment if you're going to play a long campaign. Ditto for the Monster Manual. The online SRD should have everything you need to start. Also, check out the 5e generators at https://donjon.bin.sh/ . You can fill in a lot of gaps with those. Source: over 3 years ago
Https://donjon.bin.sh/- which has various generators for all sorts of things & different RPGs. IIRC (some?) of the dungeon/adventure generators were based on some of the books (like the old 2nd Ed D&D ones listed above), as well as some things from S. John Ross. Source: over 3 years ago
I need to add this... I don't care if this is your first session, or if you've been playing for 30 years, these pages are your friends Http://donjon.bin.sh Eigengrausgenerator.com Kassoon.com There is everything you need to aid you in improvising your game quickly and efficiently. Need an NPC? It's there. Need a dungeon? It's there. Need a name for an NPC? It's there. Need a plot hook? It's there. Need a random... Source: over 3 years ago
Extra Bonus Points: DugeonDraft and WonderDraft, https://donjon.bin.sh/, miniatures, worldbuilding, and real dice. Lots of real dice. Source: over 3 years ago
Good monster books are always welcome additions to any DM’s library. I would recommend starting with the Tome of Beasts series and the Monster Manual Expanded series. Hundreds of well put together monstrosities to throw at your players there. That second website, DM’s Guild, is one you’re going to want to peruse for good content down the road, along with Drive Thru RPG. While you’re at it, bookmark Donjon because... Source: over 3 years ago
Dude, go check out donjon right now. Trust me. Source: over 3 years ago
Also, donjon's tools are good enough for me: https://donjon.bin.sh/. Source: over 3 years ago
Sites like https://donjon.bin.sh/ help a lot too. Source: over 3 years ago
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