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Spatius is next-generation real-time digital human infrastructure that enables AI to communicate through natural, expressive digital characters rather than text and voice alone. Companies can use Spatius across AI education, recruiting interviews, customer service, smart terminals, and companion products to create more engaging and lifelike user experiences.
Powered by its self-developed cloud-edge 3DGS technology, Spatius addresses visual quality, deployability, and cost at the same time. The product runs across web, mobile, and intelligent hardware, remains stable on constrained networks and a wide range of devices, and supports long-duration, high-concurrency interactions at predictable costs.
Spatius currently serves TAL Education and other leading customers in the education, recruiting, smart devices , and AI companion sectors. These products have reached millions of end users and supported tens of millions of digital human conversations, helping customers take real-time digital humans from demos into long-term, large-scale production.
XInput
SpatiusSpatius's answer:
Spatius combines photorealistic 3D Gaussian Splatting avatars with a cloud-edge rendering architecture built specifically for real-time AI interaction. Instead of rendering every frame on cloud GPUs and streaming it as video, Spatius sends lightweight motion data to the userโs device, where the avatar is rendered locally.
This approach addresses visual quality, network reliability, device coverage, and operating cost at the same time. It allows digital humans to remain responsive during long conversations, work across web, mobile, and intelligent hardware, and scale to high-concurrency production environments.
Spatius's answer:
Spatius combines photorealistic 3D Gaussian Splatting avatars with a cloud-edge rendering architecture built specifically for real-time AI interaction. Instead of rendering every frame on cloud GPUs and streaming it as video, Spatius sends lightweight motion data to the userโs device, where the avatar is rendered locally.
This approach addresses visual quality, network reliability, device coverage, and operating cost at the same time. It allows digital humans to remain responsive during long conversations, work across web, mobile, and intelligent hardware, and scale to high-concurrency production environments.
Spatius's answer:
Spatius is built for companies and developers creating AI products that benefit from natural, face-to-face interaction. Its primary users include teams working in AI education, recruiting and interviews, customer service, smart terminals, digital assistants, intelligent devices, and AI companion products.
It is especially well suited to organizations that require long-duration conversations, high concurrency, cross-platform deployment, custom-branded characters, or reliable operation on constrained networks and hardware.
Spatius's answer:
Spatius was created to close the gap between digital human demonstrations and real-world deployment. Many avatar technologies can produce an impressive short demo, but become difficult or expensive to operate when conversations last longer, user numbers grow, or products must run across diverse devices and network environments.
The Spatius team developed its own cloud-edge 3DGS technology to solve these production challenges together. Today, Spatius helps companies turn AI into a more natural and expressive presence, bringing real-time digital humans into education, recruiting, smart devices, customer-facing terminals, and companion applications.
Spatius's answer:
Spatius is primarily built on proprietary 3D Gaussian Splatting technology and a cloud-edge rendering architecture.
Its cloud-based Motion Server converts generated speech into lightweight facial and motion data, while the AvatarKit SDK renders and animates the 3DGS character locally on the client device. Platform technologies include WebGL and WebGPU for web applications, Metal for iOS, and Vulkan for Android. Spatius can receive real-time audio through technologies such as WebSocket, WebRTC, LiveKit, and Agora, and can integrate with third-party ASR, LLM, and TTS providers.
Spatius's answer:
TAL Education is one of Spatiusโs leading customers. Spatius also works with established companies across education, recruiting, smart devices, and AI companion products.
Products powered by Spatius have reached millions of end users and supported tens of millions of digital human conversations, demonstrating the platformโs ability to operate in long-term, large-scale production environments.
Based on our record, XInput seems to be more popular. It has been mentiond 3 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
DirectInput dates back to the Win9x days, and the current implementation dates back to the WinXP days. It's officially deprecated by Microsoft, which basically means "stop using it for new development." Its replacements are XInput (the Xbox controller API) and a similar API called Windows.Gaming.Input, intended for UWP applications. Source: almost 4 years ago
For those unfamiliar with the XInput standard https://learn.microsoft.com/en-us/windows/win32/xinput/xinput-and-directinput. Source: almost 4 years ago
I have experience making Teensy joysticks, so the hardware/firmware side is covered. I'm happy to hear DirectInput is still being used contrary to MS advice https://docs.microsoft.com/en-us/windows/win32/xinput/xinput-and-directinput Https://github.com/redragonx/can2rNET provides the interface to wheelchair control system. Source: over 4 years ago
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