Software Alternatives, Accelerators & Startups

Webhooks.cc VS Level Devil

Compare Webhooks.cc VS Level Devil and see what are their differences

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Webhooks.cc logo Webhooks.cc

Capture and inspect webhooks in real time. Send signed provider test webhooks, forward to localhost with the CLI, test in CI with the SDK, and debug faster with MCP.

Level Devil logo Level Devil

Play Level Devil and let the seemingly innocent platformer surprise you with devious secrets. Think you can beat these devilish challenges? Prove it!
  • Webhooks.cc Landing page
    Landing page //
    2026-03-16
  • Webhooks.cc Creating your first endpoint
    Creating your first endpoint //
    2026-03-16
  • Webhooks.cc Recieving your first webhook
    Recieving your first webhook //
    2026-03-16
  • Webhooks.cc Easy CLI, SDK and MCP installation
    Easy CLI, SDK and MCP installation //
    2026-03-16
  • Webhooks.cc Comprehensive docs
    Comprehensive docs //
    2026-03-16

Webhooks.cc is a free, open-source webhook inspection and testing platform built for developers. Create a unique endpoint URL, point any service at it, and watch requests arrive in real-time โ€” headers, body, query parameters, IP, and timestamps, all formatted and searchable. Signed provider templates โ€” Send realistic test webhooks from Stripe, GitHub, Shopify, and Twilio directly from the dashboard. Signature headers are generated automatically so you can verify your integration end-to-end without waiting for real events. CLI tunneling โ€” Forward incoming webhooks to localhost with whk tunnel . No port forwarding, no ngrok โ€” just a direct stream from your public endpoint to any local port and path you choose. TypeScript SDK โ€” Programmatic access to every webhooks.cc feature. Create endpoints, send templates, and wait for matching requests with composable matchers โ€” built for Vitest, Jest, and CI pipelines like GitHub Actions. MCP server โ€” Connect your AI coding agent โ€” Claude Code, Cursor, VS Code, or Codex โ€” and let it create endpoints, send test webhooks, inspect payloads, and replay requests through natural language. Open source & simple pricing โ€” The entire platform is open-source under AGPL-3.0, with the CLI and SDK available under MIT. The free tier includes 50 requests/day, unlimited endpoints, and full access to the CLI, SDK, and MCP server. Pro ($8/month) scales to 100,000 requests/month with 30-day retention.

Not present

Webhooks.cc

$ Details
freemium $8.0 / Monthly
Platforms
Web TypeScript CLI
Release Date
2026 February
Startup details
Country
Denmark
Employees
1 - 9

Level Devil

Pricing URL
-
$ Details
-
Platforms
-
Release Date
-

Webhooks.cc features and specs

  • CLI Tool
    Allows for full control over the functionality of webhooks.cc, but also allows for tunneling to localhost, whatever port you desire and whatever path you desire.
  • SDK Tool
    Provides programmatic access to every webhooks.cc feature, with composable matchers for asserting on headers, body, and metadata in any test runner.
  • MCP Tool
    Connects your AI coding agent to webhooks.cc, letting it create endpoints, send test webhooks, inspect payloads, and replay requests through natural language.

Level Devil features and specs

  • Simple and Addictive Gameplay
    Level Devil features straightforward platformer mechanics that are easy to pick up but hard to master, making it highly addictive for players of all skill levels.
  • Unpredictable Challenges
    The game constantly surprises players with unexpected traps, shifting floors, and moving obstacles that keep the gameplay fresh and exciting throughout each level.
  • Free to Play
    Level Devil is accessible as a free browser-based game, meaning anyone can play it without needing to download software or pay for access.
  • Minimalist Design
    The clean, minimalist art style and simple controls make the game visually appealing and easy to understand without cluttered interfaces or overwhelming graphics.
  • High Replayability
    The difficulty and unpredictable nature of the traps encourage players to replay levels multiple times, providing a satisfying sense of accomplishment when finally completing a tough stage.

Possible disadvantages of Level Devil

  • Extremely Frustrating Difficulty
    The game's reliance on surprise traps and sudden deaths can feel unfair, leading to significant frustration especially for players who prefer skill-based challenges over trial-and-error gameplay.
  • Repetitive Mechanics
    Despite the surprise elements, the core gameplay loop of running, jumping, and dodging traps can become repetitive over extended play sessions with limited variety in mechanics.
  • Limited Content Depth
    As a simple browser game, Level Devil lacks the depth of a full platformer โ€” there are no storylines, character progression, or complex level design elements to keep players engaged long-term.
  • Trial-and-Error Design
    Many traps are nearly impossible to avoid on a first attempt, meaning success often depends on memorization rather than genuine skill, which can feel cheap and unsatisfying.
  • No Save or Progress System
    The game may lack robust save or checkpoint systems, meaning players can lose significant progress and have to redo sections they have already completed, adding to the frustration factor.

Analysis of Webhooks.cc

Overall verdict

  • Webhooks.cc is a solid choice for developers and teams looking for a straightforward, reliable way to receive, inspect, and route webhook events without building the infrastructure themselves.

Why this product is good

  • Simplifies capturing and inspecting incoming webhook payloads in real time, which speeds up debugging and development
  • Reduces the need to build and maintain your own endpoint infrastructure for testing integrations
  • Helps developers quickly test third-party service callbacks (payments, CI/CD, CRMs, etc.) during development
  • Typically offers request logging and forwarding so you can route events to local or production environments
  • Lowers the barrier to prototyping event-driven workflows and integrations

Recommended for

  • Developers testing and debugging webhook integrations during development
  • Teams building event-driven applications that need reliable event capture and routing
  • QA engineers verifying third-party callback behavior
  • Startups and small teams wanting to avoid maintaining custom webhook infrastructure
  • Anyone prototyping integrations with services like Stripe, GitHub, or Slack

Analysis of Level Devil

Overall verdict

  • Level Devil is a solid pick if you enjoy short, trick-filled platformer challenges that test reflexes and pattern recognition rather than deep storytelling or graphics.

Why this product is good

  • Free to play directly in the browser with no downloads required
  • Clever trap-based level design that keeps gameplay unpredictable and engaging
  • Short levels make it easy to pick up and play in quick sessions
  • Trial-and-error mechanics offer a satisfying sense of progression as you learn each stage
  • Lightweight and runs smoothly even on lower-end devices

Recommended for

  • Casual gamers looking for quick, bite-sized challenges
  • Fans of trap and puzzle-platformer games similar to Troll Face Quest or Happy Wheels
  • Players who enjoy trial-and-error style difficulty
  • Anyone wanting a free browser game with no installation needed
  • Users looking to kill a few minutes with light, humorous gameplay

Category Popularity

0-100% (relative to Webhooks.cc and Level Devil)
API Tools
100 100%
0% 0
Game Tools
0 0%
100% 100
Developer Tools
100 100%
0% 0
Free Games
0 0%
100% 100

Questions & Answers

As answered by people managing Webhooks.cc and Level Devil.

How would you describe the primary audience of your product?

Webhooks.cc's answer

Developers plain and simple.

Which are the primary technologies used for building your product?

Webhooks.cc's answer

TypeScript, Rust and Go.

What makes your product unique?

Webhooks.cc's answer

Our developer first approach, with our SDK and MCP especially, those tools make it easy for developers to implement and test everything webhooks on their app, localhost or not.

Why should a person choose your product over its competitors?

Webhooks.cc's answer

Generous free tier with full feature access and the cheap pro tier with very generous usage limits. And obviously, because we are developer first, and have a unique SDK and MCP offering.

What's the story behind your product?

Webhooks.cc's answer

Some time ago i was developing a now dead app, that app delivered webhooks, and i grew tired of webhook.siteยดs restrictive free tier, rotating endpoints and lack of developer tools, so i built my own, and eventually that internal dev tool grew to be webhooks.cc today.

User comments

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What are some alternatives?

When comparing Webhooks.cc and Level Devil, you can also consider the following products

Webhook.site - Instantly generate a free, unique URL and email address to test, inspect, and automate (with a visual workflow editor and scripts) incoming HTTP requests and emails.

TheForgeCalculator.online - The Forge Calculator for Roblox - Predict weapon classes, armor stats, and trait activations. Discover the best The Forge ores and recipes. Free The Forge prediction tool to optimize your crafting strategy before spending resources in-game.

UseWebhook - Capture and inspect webhooks from your browser, forward to localhost, and replay from history.

Webhook Wizard - Quickly build and manage Webhooks Webhook delivery with flexibility, reliability, monitoring and debugging.

Webhook Relay - Webhook Relay receives, transforms and delivers webhooks to any destination โ€” a public URL, a private server, or your localhost. With durable retries your events survive outages, deploys and flaky endpoints, so nothing slips through.

ngrok - ngrok enables secure introspectable tunnels to localhost webhook development tool and debugging tool.