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Vue
DEV.toI became a VUE artist, when VUE 5 was released, and eventually went up the ladder to V.15 Complete. And , where I got tired of waiting hours, to create that "Perfect picture." And , why VUE failed miserably as an animation tool. VUE, for all it's improvements and changes, was basically stuck in the 90's, and still using the archaic frame building architecture found in WINDOWS . AVI. . IF , I wanted to animate anything, IT was going to be limited, and a VERY slow process. I.E. A two minute Ocean Sim, would take days to render, and the output, at best. COOL. but, with the brutally long, render times; IT basically became an expensive, worthless tool.
Would I still recommend this for beginners? - YES, for the simple reason, it introduces them 3-D modeling, and scene development. IT'S also a good tool for matte artists, because creating a simple PHOTO REAL background ,takes very little time.
OVER the years, though, I found the software, was real flakey, and prone to crashing. SO, in the end, I simply got tired of the nonsense, and moved on. I USE UNREAL 5 now, and it's a totally different world. I can create, and a fully animated scene, in a matter of minutes... and in full 3D , and with pre-animated objects. IT was game changer.
SO, final words? I would give VUE a plug , for ease of use, and stunning photo real output, but, would not be my choice for an animation solution. Just, by it's design.
I simply had too many bad experiences with the software. I hope the company focuses more on system stability, instead of adding MORE tweaks. MY assessment of V6.I , was very mixed. IT crashed constantly, yet, eventually was stable enough to use. V.9 , compete was an amazing program, and that's where E-ON got it right. Where they got it wrong, was the product was NOT affordable for the average user, and was also a factor; in me dropping the platform.
As a mini-blog, it is a nice alternative for Medium to publish and share information about programming.
However, the community and the organization are biased toward social justice (and they are open to it). You can read its Code of Conduct, it is so vague and politically leads (I prefer a term of service because it defines fair rules for everybody). So it alienates developers that we don't care about politics in pro of people that want to talk about any other topic such as sexuality, how women are unprivileged, and such. It even mandates to use inclusive language. Good grief.
My main complaint is the quality of the community. It is not StackOverflow (so we don't want to ask for an answer here), and most of the top topics are clickbait, such as "how to become a rockstar developer in ... days", "100 tips to become a better programmer" (and it doesn't even talk about programming).
Technically this "mini blog" site allows us to use markdown, and it is okay. However, the whole experience is really basic. Even the template is ugly.
Based on our record, DEV.to seems to be a lot more popular than Vue. While we know about 664 links to DEV.to, we've tracked only 1 mention of Vue. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
It says right there: "Play God with the ultimate landscape generator" and that's what it did. You generate a random terrain, mould it to how you want it, set the levels of trees, water, grass, type of sky etc, set the camera position, and then it would render it for you. These days there are many more options: Terragen, Vue, World Machine, World Creator, Instant Terra, Bryce. Source: about 5 years ago
Verifiable only with effort. Anything touching the filesystem, package installs, CI config, database changes. Wrongness here is quiet and expensive. These get the strongest model I have and a sandboxed dry run before anything executes. I wrote a separate piece on dry-running assistant-written shell commands because this category keeps hurting people. - Source: dev.to / about 22 hours ago
Def _pending_leaves(comment): if not comment["children"]: if comment["user"]["username"] != ME: yield comment return for child in comment["children"]: yield from _pending_leaves(child) Def _pending_entries(comment, drafted_codes): for leaf in _pending_leaves(comment): if leaf["id_code"] in drafted_codes: continue yield { ... - Source: dev.to / 1 day ago
In part 1 I made the pitch: real-time UI in one language, no JavaScript build. Now let's build something and ship it two ways from the same source. - Source: dev.to / 8 days ago
Def pending(): try: drafted_text = open(DRAFTS, encoding="utf-8").read() except FileNotFoundError: drafted_text = "" drafted_codes = set(re.findall(r"^## (\S+)", drafted_text, re.M)) out = [] for a in api(f"/articles?username={ME}&per_page=100"): if not a["comments_count"]: continue for c in api(f"/comments?a_id={a['id']}"): if not... - Source: dev.to / 12 days ago
To think that all of this happens under the hood when Iโm just trying to access YouTube to listen to my favorite music playlists to go through the day is insane! It all happens so quicklyโฆ to think that all eleven of these steps occur instantly when I was first entering a website like https://dev.to, for instance, is mind-blowing. - Source: dev.to / 12 days ago
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