Software Alternatives, Accelerators & Startups

Tiny C Compiler VS Three.js

Compare Tiny C Compiler VS Three.js and see what are their differences

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Tiny C Compiler logo Tiny C Compiler

The Tiny C Compiler is an x86, x86-64 and ARM processor C compiler created by Fabrice Bellard.

Three.js logo Three.js

A JavaScript 3D library which makes WebGL simpler.
  • Tiny C Compiler Landing page
    Landing page //
    2019-11-06
  • Three.js Landing page
    Landing page //
    2019-05-05

Tiny C Compiler features and specs

  • Fast Compilation
    Tiny C Compiler (TCC) is known for its incredibly fast compilation speed, which makes it ideal for quick compilations and testing.
  • Small Size
    TCC has a very small footprint compared to other compilers, making it easy to include in applications and use in environments with limited resources.
  • C99 Support
    TCC provides support for the C99 standard, allowing the use of newer C language features.
  • Dynamic Code Generation
    TCC can compile and execute code dynamically, which can be useful for scripting or embedded contexts.
  • Simplified Licensing
    Under the GNU Lesser General Public License (LGPL), TCC can be more easily used in various projects, including proprietary ones, compared to compilers with more restrictive licenses.

Possible disadvantages of Tiny C Compiler

  • Limited Optimization
    TCC does not perform extensive optimization, which can result in less efficient executable code compared to compilers like GCC or Clang.
  • Incomplete C Standard Library
    TCC's standard C library implementation is not as complete as those of more established compilers, which might lead to compatibility issues.
  • Lack of Detailed Documentation
    Users may find the available documentation lacking in detail, which can hinder learning and debugging for complex projects.
  • Limited Platform Support
    TCC is primarily designed for smaller-scale applications and lacks some platform-specific and cross-compilation capabilities.
  • Fewer Community Resources
    Compared to major compilers like GCC or Clang, TCC has a smaller user community, which can mean fewer tutorials, forums, and third-party support tools.

Three.js features and specs

  • Ease of Use
    Three.js simplifies the complex task of 3D rendering with an intuitive API, making it accessible to developers who may not have deep expertise in 3D graphics.
  • Cross-Browser Compatibility
    Three.js is built upon WebGL, ensuring compatibility across modern browsers, including Chrome, Firefox, Safari, and Edge.
  • Comprehensive Documentation
    The library offers extensive documentation, examples, and an active community, which helps in quickly resolving issues and understanding implementation.
  • Integration with HTML and CSS
    Three.js can be easily integrated with HTML and CSS, allowing for the blending of 2D and 3D elements in web applications.
  • Extensive Features
    It supports a wide range of features including cameras, lights, materials, shaders, and post-processing effects, making it highly versatile for various 3D projects.

Possible disadvantages of Three.js

  • Performance Overhead
    Despite its powerful capabilities, Three.js can have significant performance overhead, especially for complex scenes, which might require optimization.
  • Learning Curve
    While easier than raw WebGL, Three.js still has a learning curve, particularly for those new to 3D graphics, requiring time to become proficient.
  • Limited Built-in Advanced Tools
    Although feature-rich, Three.js lacks some advanced tools out-of-the-box compared to more specialized or industry-standard 3D engines, necessitating custom solutions for certain tasks.
  • Dependency on WebGL
    Three.js relies on WebGL, meaning it cannot be used in environments where WebGL is not supported, which can limit accessibility and compatibility.
  • Frequent Updates
    The library is actively developed, which is generally positive, but frequent updates can mean breaking changes, requiring developers to frequently refactor their code.

Tiny C Compiler videos

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Three.js videos

Getting Started With Three.js

More videos:

  • Review - Ricardo Cabello (Mr doob) - 5 years of three.js

Category Popularity

0-100% (relative to Tiny C Compiler and Three.js)
IDE
100 100%
0% 0
Javascript UI Libraries
0 0%
100% 100
Text Editors
100 100%
0% 0
Flowcharts
0 0%
100% 100

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare Tiny C Compiler and Three.js

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Three.js Reviews

Top 20 Javascript Libraries
Cross-browser JS library and API that allows for the creation of beautiful animations, Three.js relies on WebGL rather than conventional browser-plugins. Through its library utilities, developers can include complex 3D animations on their website without much effort. Three.js include many features like geometry, lights, materials, shaders, effects, scenes, data loaders,...
Source: hackr.io

Social recommendations and mentions

Based on our record, Three.js should be more popular than Tiny C Compiler. It has been mentiond 256 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Tiny C Compiler mentions (37)

  • What every compiler writer should know about programmers (Anton Ertl, 2015) [pdf]
    Some of those already exist, e.g. https://bellard.org/tcc/ However, they're not in widespread use. I would be curious to learn if there's any data/non-anecdotal information as to why. Is it momentum/inertia of GCC/LLVM/MSVC? Are alternative compilers incomplete and can't actually compile a lot of practical programs (belying the "relatively simple program") claim? Or is the performance differential due to... - Source: Hacker News / 6 months ago
  • Git: Introduce Rust and announce that it will become mandatorty
    In theory you should be able to use TCC to build git currently [1] [2]. If you have a lightweight system or you're building something experimental, it's a lot easier to get TCC up and running over GCC. I note that it supports arm, arm64, i386, riscv64 and x86_64. [1] https://bellard.org/tcc/ [2] https://github.com/TinyCC/tinycc. - Source: Hacker News / 11 months ago
  • Weird Lexical Syntax
    > I'm not sure who wants to be able to syntax highlight C at 35 MB per second, but I am now able to do so Fast, but tcc *compiles* C to binary code at 29 MB/s on a really old computer: https://bellard.org/tcc/#speed. - Source: Hacker News / almost 2 years ago
  • Pnut: A C to POSIX Shell Compiler you can Trust
    "Because Pnut can be distributed as a human-readable shell script (`pnut.sh`), it can serve as the basis for a reproducible build system. With a POSIX compliant shell, `pnut.sh` is sufficiently powerful to compile itself and, with some effort, [TCC](https://bellard.org/tcc/). Because TCC can be used to bootstrap GCC, this makes it possible to bootstrap a fully featured build toolchain from only human-readable... - Source: Hacker News / about 2 years ago
  • Cwerg: C-like language that can be implemented in 10kLOC
    For what it's worth you can implement a C compiler in under 10kLOC. The chibi C compiler is only a few thousand lines [1]. There is also Cake [2] and the tiny C compiler [3] which are both relatively small. [1] https://github.com/rui314/chibicc [3] https://bellard.org/tcc/. - Source: Hacker News / over 2 years ago
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Three.js mentions (256)

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What are some alternatives?

When comparing Tiny C Compiler and Three.js, you can also consider the following products

GNU Compiler Collection - The GNU Compiler Collection (GCC) is a compiler system produced by the GNU Project supporting...

p5.js - JS library for creating graphic and interactive experiences

LLVM - LLVM is a compiler infrastructure designed for compile-time, link-time, run-time, and...

PixiJS - Fast and flexible WebGL-based HTML5 game and app development library.

clang - C, C++, Objective C and Objective C++ front-end for the LLVM compiler.

Paper.js - Open source vector graphics scripting framework that runs on top of the HTML5 Canvas.