
Reaper
patternico
Patterninja
Pattern Monster
Tilebrush is a free seamless pattern maker that runs in your browser. Sketch on an infinite canvas and watch your art tile into a repeat in real time. Grid, half-drop and brick repeats, pressure brushes, PNG export. No sign-up, no install.

Substance Designer
TextureLab
Filter Forge
PixaFlux
Quixel Suite
Substance Alchemist
FilterJS
Cross-platform, procedural texture generation tool.

Which is more popular?
Based on our record, Material Maker seems to be more popular. It has been mentioned 8 times since March 2021.
Website, pricing, platforms and company facts side by side.
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| Website | pongvn.com | rodzilla.itch.io |
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In their own words, as submitted to SaaSHub.


Tilebrush turns sketching into seamless repeat patterns. You draw on an infinite canvas and the artwork tiles live as you work, so you see the finished repeat while you are still drawing instead of after exporting. It supports grid, half-drop and brick repeats, layers, pressure-sensitive brushes...
No description of Material Maker yet.
What each product offers, as listed by its team.


Possible disadvantages
An editorial look at what each product does well and who it suits.


No analysis of Tilebrush yet.
Overall verdict
Why this product is good
Recommended for
Material Maker is recommended for 3D artists, game developers, and hobbyists who are interested in creating procedural materials and textures without incurring high software costs. It is also suitable for educators and students who require an accessible and powerful tool for learning and teaching purposes in digital art and design.
Walkthroughs and reviews on video.
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Material Maker 0.8 Released -- Now with more better!
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How often each product is chosen within a category, 0–100% relative to the other.


As answered by people managing Tilebrush and Material Maker.
Tilebrush's answer
Making a seamless pattern usually means drawing in one app, offsetting the canvas, patching the seam, and exporting to see whether it actually tiles. The feedback loop is slow and the seam is where things go wrong. Tilebrush started as an attempt to remove that loop entirely: put the repeat in the drawing engine so the tiled result is what you see while the brush is still moving.
Tilebrush's answer
Vanilla JavaScript and the HTML Canvas 2D API — no framework, no WebGL, no WebAssembly. The drawing engine handles repeat folding and undo history directly. It ships as a static site on Cloudflare Pages with zero runtime dependencies, and work is autosaved to localStorage.
Tilebrush's answer
Most seamless-pattern tools make you draw first and check the repeat later. Tilebrush folds every stroke through the repeat as you draw, so the tiled result updates live — including across the seam, where patterns usually break. It runs entirely in the browser on plain HTML Canvas: no install, no sign-up, and your artwork is never uploaded to a server.
Tilebrush's answer
Three practical reasons. It supports the three repeats surface designers actually use — grid, half-drop and brick — not just a square tile. Brush strokes respond to stylus pressure, so linework keeps its taper instead of coming out uniform. And there is nothing between you and the canvas: no account, no install, no upload step. You open a tab and draw.
Tilebrush's answer
People who need a repeating pattern and don't want to open desktop software for it — surface and textile designers, illustrators building print-on-demand or Etsy products, and game or web developers who need a tiling texture. It also suits anyone learning how seamless repeats work, since the tiled preview updates as you draw.
Share your experience with using Tilebrush and Material Maker. For example, how are they different and which one is better?
Recommendations tracked on public social media and blogs since March 2021.


Tracking Tilebrush since Jul 2026.
In a software called material maker, this is the setup(slightly different but this basically just offsets the textures). Source: over 3 years ago
Did you find it? Here it is if you didn't. It's made in Godot. Source: over 3 years ago
“Name your own price” alternative based on the Godot engine https://rodzilla.itch.io/material-maker. Source: over 3 years ago
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Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator.
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