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Text compare!
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Hi all, when working on some of these complicated and sometimes recursive to_string methods, I've always found it helpful to use https://text-compare.com/ to compare my output to prof's output. Not only does it spot the small mistakes like a space or a \n but it also shows patterns of where parts of text match up even if in the wrong spot. Source: about 3 years ago
You're right you did post before me, but you didn't bother checking whether the text is actually copied. Try throwing the two texts in text-compare.com, you'll see we both made some mistakes, but not the same ones. Source: about 3 years ago
Somehow, the method pbPlayCloseMenuSE was deleted from Audio_Play in your scripts. Just get the method back from a vanilla copy of Essentials. (And maybe use text-compare to see if you deleted anything else from that script by mistake). Source: about 3 years ago
Kind of hard to troubleshoot without any context for what you changed recently, but I'd start with comparing your current version of UI_Options with an unedited copy's using text-compare. Source: over 3 years ago
When they look identical I use a site to compare them and make sure there aren't tiny differences. I've had a few helpfulness prompts recently that actually were identical. You just copy and paste the responses into the boxes and click compare, and it'll show differences: https://text-compare.com/. Source: over 3 years ago
I built the backend with nestjs, prisma, postgresql, Webrtc for real time back and forth conv and [socket.io](http://socket.io) events in panel like code run etcโฆ. claude-haiku-4-5 for conv and anthropic.claude-sonnet-4-6 for interview scoring. *Where it still falls short:*. - Source: Hacker News / 5 months ago
You can create 4 different variations of a Socket.IO server with minimal code changes. And trust me you do NOT want to use the default one. I will be comparing combinations of the runtime (Bun, Node) and the websocket server (ws, uWebSockets.js, bun engine) to see how they perform under load. - Source: dev.to / 7 months ago
One possible solution is to use websockets, which establish a persistent connection between the client and server. This will allow us to send data to the client when we want to, without waiting for the clientโs next request. Websockets have their own protocol (though the connection is initiated with HTTP requests) and are language-agnostic. We could, if we wanted, implement a websocket client and its corresponding... - Source: dev.to / 7 months ago
Socket.IO is a JavaScript real-time chat library, you can read the documentation here since itโs outside the scope of this article, but I will try to explain a little that will be useful for this article. - Source: dev.to / 10 months ago
Backend: Node.js + Socket.io for multiplayer state sync. - Source: dev.to / 10 months ago
Online Text Compare - Online Text Compare tool allows you to compare two documents in different formats.
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