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Task and project management for Unity teams. Use Hand and Focus Mode on the web, pin cards to Scene objects in the editor. Object pinning and task pinning stay in sync. Unreal Bridge is next. Free to start.
Website, pricing, platforms and company facts side by side.
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| Website | selfcommit.dev | brainloot.io |
| Pricing | — | |
| Platforms | — | |
| Company | — | Startup from the United Kingdom · 1 - 9 employees · 2026 |
| Listed in | — |
In their own words, as submitted to SaaSHub.


No description of Selfcommit.dev yet.
Brainloot A task board for game makers, with a Unity Bridge that keeps your board and editor in sync. Most teams park work in Trello, Notion, Jira, Codecks, or similar — then lose time hopping back into Unity and trying to remember which object, prop, or bug the card was about. Brainloot is built...
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An editorial look at what each product does well and who it suits.


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No analysis of Brainloot yet.
As answered by people managing Selfcommit.dev and Brainloot.
Brainloot's answer:
Brainloot combines a game-dev task board with Unity Scene pins, My Hand, and Focus Mode — so work stays linked to GameObjects in the editor, not only on a separate board like Trello, Codecks, or HacknPlan.
Brainloot's answer:
Choose Brainloot if you lose “which object was this about?” when hopping between a board and Unity. Competitors are strong boards; Brainloot’s edge is stay-in-editor context (pins, locate, live sync) plus a small active Hand instead of backlog overload.
Brainloot's answer:
Small Unity teams, indie studios, and solo/level-focused developers who bounce between the Scene and tools like Trello, Notion, Codecks, or Jira and want less context switching.
Brainloot's answer:
Brainloot started from the everyday friction of making games: tasks living in one tool while the real work lives in Unity. It grew into a card-style board plus a Unity Bridge so ideas, bugs, and level work can stay pinned to the objects you are actually editing — including quick “aha” moments captured on phone.
Brainloot's answer:
Next.js, React, TypeScript, Firebase (Auth, Firestore, App Hosting / Cloud Functions), Stripe for billing, and a Unity Editor plugin in C# for the Bridge, Scene pins, and in-editor Hand/Focus workflow.
Brainloot's answer:
Brainloot is early-stage with a small set of customers and design partners; no large public logo customers to list yet.
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