I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
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You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / 3 months ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 2 years ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 2 years ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 3 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 4 years ago
JS isn't perfect, but it's good enough. And there is ongoing effort to make it even better. Also, many other languages compile to JS (without WASM). Notably: - https://www.typescriptlang.org/ - https://coffeescript.org/ - https://clojurescript.org/ - https://www.transcrypt.org/ I wrote https://multi-launch.leftium.com, which is only 6% JS. The majority is Svelte (65%) + TypeScript (27%). ( - Source: Hacker News / over 1 year ago
As a front-end web developer, do you still use CoffeeScript or jQuery? Unlikely, as TypeScript, ES/TC39 and Babel (and the retirement of Internet Explorer thanks to @codepo8 and his EDGE team) have helped to transform JavaScript into some kind of a modern programming language. - Source: dev.to / over 2 years ago
On the other hand, companies choose React because that's where all the developers are. If you want to build something that can be maintained years from now, you better not choose the next hype train that goes straight to nowhere (remember CoffeeScript ?). You want something battle tested that has stood the test of time, where you won't have trouble finding developers to scale once you need to. And nobody ever got... - Source: dev.to / over 2 years ago
Http://coffeescript.org/#expressions this comes from Lisp and makes a lot of things easier. Obviously this was not implemented in ES6 because it would break compatibility and there is also some problems with implicit returns that made the feature a bit weird I wonder if a syntax like this for JS would work: const eldest = if (24>41) { escape "Liz" } else { escape "Ike" } with "escape" working like a mix of "break"... - Source: Hacker News / over 2 years ago
Coffeescript[1] was a flavour of JS syntax meant to look similar to Ruby syntax. You just compiled it back to JS. It was nice for working on Rails projects since it made everything feel more “cohesive”. I assume this project is here for older Coffeescript[1] projects who want to start using typescript, and need access to interfaces/types that were present in old CS files. [1] https://coffeescript.org/. - Source: Hacker News / over 2 years ago
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