The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
CoffeeScript may be recommended for developers maintaining legacy CoffeeScript projects, or for those who prefer its syntax over JavaScript and are working on small projects. It might also be useful for educational purposes to understand how language features influence each other.
Based on our record, Godot Engine seems to be a lot more popular than CoffeeScript. While we know about 460 links to Godot Engine, we've tracked only 25 mentions of CoffeeScript. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
> I failed to fairly evaluate my options at the start of the project. The more projects I do, the more time I find that I dedicate to just planning things up front. Sometimes it's fun to just open a game engine and start playing with it (I too have an unfair bias in this area, but towards Godot [https://godotengine.org/]), but if I ever want to build something to release, I start with a spreadsheet. - Source: Hacker News / about 1 month ago
It’s definitely niche, but one of the best presentations I’ve ever seen was done in godot [0] One of my coworkers copied our PowerPoint theme, built a super basic presentation mode with transitions and used the engine for interactive demos live in the slides running the code. [0] https://godotengine.org/. - Source: Hacker News / about 1 month ago
Historically, open-source software has played a critical role in democratizing the development process. Platforms like Blender for 3D modeling and Godot Engine for game creation have revolutionized the creative process, offering free and powerful alternatives to proprietary solutions. By integrating these tools, The Sandbox leverages the robustness of community-driven technology and innovative coding practices... - Source: dev.to / 3 months ago
> Godot is a game engine. https://godotengine.org Yeah, I knew that, and precisely because of that I assumed it's a typo :) We have a native Python client. We can take a look if it works from Godot. Do you know if this is a popular use case? - Source: Hacker News / 3 months ago
Https://godotengine.org Supabase has unofficial support. https://github.com/supabase-community/godot-engine.supabase/... Thanks for responding! I'm about 60% done with my current project so I don't think I'll be up to migrate( again, originally I started with Firebase), but I still definitely consider Gel for future projects. Or if... - Source: Hacker News / 3 months ago
JS isn't perfect, but it's good enough. And there is ongoing effort to make it even better. Also, many other languages compile to JS (without WASM). Notably: - https://www.typescriptlang.org/ - https://coffeescript.org/ - https://clojurescript.org/ - https://www.transcrypt.org/ I wrote https://multi-launch.leftium.com, which is only 6% JS. The majority is Svelte (65%) + TypeScript (27%). ( - Source: Hacker News / over 1 year ago
As a front-end web developer, do you still use CoffeeScript or jQuery? Unlikely, as TypeScript, ES/TC39 and Babel (and the retirement of Internet Explorer thanks to @codepo8 and his EDGE team) have helped to transform JavaScript into some kind of a modern programming language. - Source: dev.to / over 2 years ago
On the other hand, companies choose React because that's where all the developers are. If you want to build something that can be maintained years from now, you better not choose the next hype train that goes straight to nowhere (remember CoffeeScript ?). You want something battle tested that has stood the test of time, where you won't have trouble finding developers to scale once you need to. And nobody ever got... - Source: dev.to / over 2 years ago
Http://coffeescript.org/#expressions this comes from Lisp and makes a lot of things easier. Obviously this was not implemented in ES6 because it would break compatibility and there is also some problems with implicit returns that made the feature a bit weird I wonder if a syntax like this for JS would work: const eldest = if (24>41) { escape "Liz" } else { escape "Ike" } with "escape" working like a mix of "break"... - Source: Hacker News / over 2 years ago
Coffeescript[1] was a flavour of JS syntax meant to look similar to Ruby syntax. You just compiled it back to JS. It was nice for working on Rails projects since it made everything feel more “cohesive”. I assume this project is here for older Coffeescript[1] projects who want to start using typescript, and need access to interfaces/types that were present in old CS files. [1] https://coffeescript.org/. - Source: Hacker News / over 2 years ago
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