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Multy is an open-source tool that makes it easy to deploy the same infrastructure configuration on different clouds.
While tools such as Terraform are great for allowing users to deploy any resource in any cloud, they require infrastructure teams to know all the necessary providers inside-out.
This is changing with Multy. Instead of writing the same configuration for each provider, Multy offers a single cloud-agnostic API that handles the complexities behind the scenes to deploy your infrastructure on any cloud.
Multy is available as a Terraform provider so you can see the resource reference and some examples on the Terraform documentation page.
No Multy.dev videos yet. You could help us improve this page by suggesting one.
Based on our record, Pure Data seems to be a lot more popular than Multy.dev. While we know about 41 links to Pure Data, we've tracked only 3 mentions of Multy.dev. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The whole thing is three runtimes glued together. DragonRuby GTK (mRuby) handles the game side: scenes, UI, sprite rendering, the per-tick game loop, the XP and tier-progression system. Pure Data, embedded via libpd, handles every audio sample: spectral analysis across four frequency bands, burst recording, the synthesis and effects chain, the feedback routing. A small custom C extension bridges the two via... - Source: dev.to / 4 months ago
I'm just going to mention Pure Data here, because I'm always surprised when people don't know about it. https://puredata.info/ I use it in my art and music practice to interfaced with hardware like a GameTrak controller, and to control drone motors for bowing/drumming physical things for computer controlled electroacoustic music. I also use it at a university lab for the development of assistive musical... - Source: Hacker News / 4 months ago
I'm getting back in to audio programming, starting off with Pd[1] and reading Miller Puckette's book[2]. I'm planning on writing some low-level C libraries afterwards, using The Audio Programming[3] book as a guide [1] https://puredata.info. - Source: Hacker News / 10 months ago
My most recommended method for beginners has always been PD (https://puredata.info/) combined with The Theory and Technique of Electronic Music: (https://msp.ucsd.edu/techniques/latest/book.pdf) and this book (https://mitpress.mit.edu/9780262014410/designing-sound/). Eli's tutorials on SuperCollider are also very helpful: https://www.youtube.com/@elifieldsteel Of course, my project Glicol can also be helpful for... - Source: Hacker News / over 2 years ago
For node based workflows, check out Max or Pure Data. https://cycling74.com/products/max https://puredata.info/. - Source: Hacker News / over 2 years ago
Hey! I'm not sure what's the article you are talking about but I can give you a perspective as a co founder of https://multy.dev (also open source). Source: about 4 years ago
High-level overview about building in multi-cloud and how multy helps to make it easier. - Source: dev.to / about 4 years ago
You can use it through a Terraform provider right now. If you're interested, you can get an API key at https://multy.dev, we'd love to get some feedback! Source: over 4 years ago
SuperCollider - A real time audio synthesis engine, and an object-oriented programming language specialised for...
Terraform - Tool for building, changing, and versioning infrastructure safely and efficiently.
VCV Rack - A cross-platform modular synthesizer.
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