Software Alternatives & Startups

PermitCore.dev VS GOG.com

Compare PermitCore.dev VS GOG.com and see what are their differences

PermitCore.dev

Create, implement, manage, and sell software licenses—with an API, 8 SDKs, a built-in Store, and 0% commission.

Rating
0 reviews
Pricing
Freemium Free trial €29 / Monthly (Starter plan)
GOG.com

DRM-free game store, selling both new and old titles. No clients required.

Rating
0 reviews
Note: These products don't have any matching categories. If you think this is a mistake, please edit the details of one of the products and suggest appropriate categories.

Which is more popular?

Based on our record, GOG.com seems to be more popular. It has been mentioned 539 times since March 2021.

social mentions
0 vs 539
License Management popularity
100% vs 0%
alternatives listed
7 vs 222

Base details

Website, pricing, platforms and company facts side by side.

PermitCore.dev
GOG.com
Website permitcore.dev gog.com
Pricing
Freemium Free trial €29 / Monthly (Starter plan) Official pricing
Platforms
Web
Listed in

About PermitCore.dev and GOG.com

In their own words, as submitted to SaaSHub.

PermitCore.dev
GOG.com

PermitCore is a software licensing platform for independent developers and software teams. It covers the complete create → implement → sell workflow in one place. Teams can create and manage license keys, devices, activations, entitlements, expiration, revocation, subscriptions, and offline or...

Read more about PermitCore.dev

No description of GOG.com yet.

Features and specs

What each product offers, as listed by its team.

PermitCore.dev 6 features
GOG.com 7 features
  • Complete licensing lifecycle
    Create, implement, and sell software licenses from one platform.
  • Built-in License Store
    Sell licenses directly with Stripe automation and no PermitCore sales commission.
  • Flexible license models
    Online, offline, floating, node-locked, subscription, metered, and perpetual licensing.
  • Reseller Program
    Give resellers a dedicated dashboard to track customers, sales, and earnings.
  • Customer Portal
    Customers can view and validate licenses, manage devices, and handle access without contacting the vendor.
  • REST API and six SDKs
    Integrate licensing with .NET, Node.js, Python, Java, C++, or PHP.
  • DRM-Free Games
    GOG.com offers games without Digital Rights Management (DRM), allowing users to own and play their purchased games without needing constant online validation or restrictions.
  • Classic Game Availability
    GOG.com has a large selection of classic and retro games, many of which are tweaked to run on modern operating systems.
  • Frequent Sales and Good Pricing
    The platform constantly has sales, bundles, and discounts, making it an attractive option for budget-conscious gamers.
  • User-Friendly Refund Policy
    GOG.com has a customer-friendly refund policy, allowing users to refund a game within 30 days if it doesn’t work as expected.
  • GOG Galaxy
    GOG Galaxy is a versatile game launcher that integrates with other platforms like Steam and Epic, consolidating game libraries and services.
  • Community Features
    Discussion forums, user reviews, and wishlists create a supportive and engaged community for gamers.
  • No Regional Pricing Difference
    GOG.com generally offers the same prices for games worldwide, avoiding regional pricing disparities.

Possible disadvantages

  • Smaller Library of Modern Games
    Compared to other platforms like Steam, GOG.com has a smaller selection of the latest AAA games.
  • Limited Platform Exclusives
    GOG.com's catalog lacks many of the exclusive titles available on other platforms, which can limit the appeal for some users.
  • Delayed Releases
    Some newer games tend to release on GOG.com after their initial launch on more popular platforms, which can be disappointing for fans wanting to play on day one.
  • Smaller User Base
    With a smaller community compared to bigger platforms, multiplayer game matchmaking and social interactions might be less robust.
  • Limited DRM Options
    For users who prefer DRM for reasons like family sharing or cloud saves, the lack of DRM on GOG.com might be seen as a drawback.

Analysis

An editorial look at what each product does well and who it suits.

PermitCore.dev
GOG.com

No analysis of PermitCore.dev yet.

Overall verdict

  • GOG.com is considered a good platform for gamers who value DRM-free purchases and a robust library of classic titles. It is well-regarded for its fair business practices and customer-friendly policies.

Why this product is good

  • GOG.com is praised for its DRM-free games, which allows users to own their games without restrictive digital rights management. It offers a wide variety of classic and modern games, often with bonus content like soundtracks and wallpapers. The platform also has a commitment to fair pricing, especially with its price-match guarantees for different regions. Customer service is generally regarded as helpful and responsive.

Recommended for

  • Gamers looking for DRM-free games
  • Fans of classic and retro games
  • Users who prefer offline gaming
  • Those looking for fair pricing models

Videos

Walkthroughs and reviews on video.

PermitCore.dev 4 videos + Add
GOG.com 0 videos + Add

Presentation

More videos

  • - Add License Validation to a C# App with PermitCore
  • - Create a product
  • - Add licence validation

No GOG.com videos yet. You could help us improve this page by suggesting one.

Category popularity

How often each product is chosen within a category, 0–100% relative to the other.

Score bands 0–20 21–40 41–50 51–60 61–100
PermitCore.dev
GOG.com
100% 100%
0% 0%
0% 0%
100% 100%
100% 100%
0% 0%
0% 0%
100% 100%

Questions & Answers

As answered by people managing PermitCore.dev and GOG.com.

What makes your product unique?

PermitCore.dev's answer

PermitCore gives software teams one complete path from creating licenses to implementing licensing and selling their product. Developers can generate and manage licenses, integrate them through the REST API or SDKs, and sell licenses directly through a built-in Store without paying PermitCore a commission. It also supports online and offline licensing, floating and node-locked licenses, device limits, entitlements, subscriptions, customer and reseller portals, and Stripe automation. Underneath that workflow is a security model where license keys are encrypted in the browser before storage and usable keys are never persisted in plaintext. A permanent free plan is available for indie developers.

Why should a person choose your product over its competitors?

PermitCore.dev's answer

Choose PermitCore when you want one platform for the full licensing lifecycle instead of several disconnected tools. You can create and manage licenses, implement licensing through the REST API or SDKs, and sell licenses directly through a built-in Store. PermitCore takes no commission on those software sales. It also covers device management, online and offline use, floating seats, entitlements, subscriptions, customer and reseller portals, and Stripe automation. Browser-side encryption keeps usable license keys out of plaintext storage. PermitCore is EU-hosted, supports Enterprise self-hosting, includes a permanent free plan, and gives every paid plan a three-month free trial.

How would you describe the primary audience of your product?

PermitCore.dev's answer

PermitCore is primarily for indie developers, SaaS founders, small software teams, agencies, and established software vendors that want one complete path from creating licenses to implementing licensing and selling the finished product. Teams can create and manage licenses, integrate them through the REST API or SDKs, and then sell licenses directly through the built-in PermitCore Store without paying PermitCore a commission on those sales. It supports desktop applications, APIs, developer tools, plugins, and other paid software, with online, offline, floating, subscription, metered, and perpetual licensing. The permanent free plan helps developers get started, while larger teams can grow into reseller management, self-hosting, and custom roles.

What's the story behind your product?

PermitCore.dev's answer

PermitCore started from a problem we kept running into while building our own software. Adding licensing looked simple at first, but it quickly became another product to maintain: secure key storage, validation APIs, device limits, offline use, subscriptions, customer access, payments, and support all needed their own infrastructure. We built PermitCore so developers could handle that complete journey in one place: create and manage licenses, implement them through an API or SDK, and sell them directly through a built-in Store with no commission taken by PermitCore. What began as an internal solution became a developer platform designed to let other teams focus on the software they actually want to build.

Which are the primary technologies used for building your product?

PermitCore.dev's answer

PermitCore is built on .NET 10. The backend uses ASP.NET Core, Entity Framework Core, and PostgreSQL, while the administration panel and public website use Blazor WebAssembly. Valkey handles caching and distributed coordination, and the platform is deployed with Docker and Nginx. Stripe powers subscription and Store payment automation. For licensing security, PermitCore uses established cryptographic primitives including AES-256-GCM for browser-side encryption, HMAC-SHA256 for validation, and Argon2/PBKDF2 where appropriate for key derivation and credential protection. Client SDKs are available for .NET, Node.js, Python, Java, C++, and PHP.

Who are some of the biggest customers of your product?

PermitCore.dev's answer

PermitCore is an early-stage startup, and we do not publish customer names without their explicit permission. Our current users include indie developers, SaaS founders, agencies, and software vendors using PermitCore to create licenses, integrate licensing into their products, and sell licenses through their own built-in Store.

User comments

Share your experience with using PermitCore.dev and GOG.com. For example, how are they different and which one is better?

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Reviews and articles

External articles and on-site reviews we used to compare the two products.

PermitCore.dev no reviews yet
GOG.com no reviews yet

We have no reviews of PermitCore.dev yet. Be the first one to post

  • The 7 Best Steam Alternatives
    www.tomsguide.com · Dec 2018

    GOG, formerly known by its full name Good Old Games, runs a strict no DRM policy. DRM (Digital Rights Management) is a system used by platforms like Steam and Origin to control access to your downloaded games by...

  • 10 Alternatives to Steam for Buying Cheap PC Games
    www.howtogeek.com · Jul 2017

    GOG is a digital distribution hub made by the people at CD Projekt, the developers of the well-regarded Witcher series. GOG is short for “Good Old Games,” and as expected, it specializes in a large catalog of older...

Social recommendations and mentions

Recommendations tracked on public social media and blogs since March 2021.

PermitCore.dev 0 mentions
GOG.com 539 mentions

Tracking PermitCore.dev since Sep 2026.

  • Ubisoft is killing off a game millions have bought (The Crew)
    Do not forget that when you look at your Steam profile; https://steamcommunity.com/id/[username]/games/?tab=all that you own none. Zero You own a license which can be revoked and you - currently - have no recourse. https://gog.com is one... - Source: Hacker News / over 2 years ago
  • Baldur's Gate 3 won The Game Awards 2023
    And I really need to repeat COMPLETE because of how they haven't cut out shit. The game has a ton of content, they literally put in everything they thought of, without the classic "let's better take this and sell it apart as a DLC"... Source: almost 3 years ago
  • Legion Go: Just Tablet-Mode Games
    Game I tested recently that I was impressed by how well it worked was Baldur's Gate Enhanced edition. Worked great using the track pad and worked great using just the touch screen. So based on this, I imagine BG2 Enhanced edition and... Source: almost 3 years ago

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