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onTest is Google Play closed testing as a service for indie Android developers. It solves Google's November 2023 rule that forces every new personal Play Console account to run a closed test with 12 testers active for 14 consecutive days before production access.
Most indie developers lose 2-3 months hunting friends, posting on Reddit, trading apps in swap threads, or trying Fiverr gigs that deliver fake engagement Google detects.
Real Android testers on real devices. Samsung Galaxy, Xiaomi Redmi, Nothing Phone โ every device model and Android version (13-16) listed publicly on the homepage. No emulators.
Pay-per-device pricing. $2 per device, no fixed packages. First 3 devices free on orders of 12+, so the first order starts at $18.
Live dashboard. See which device is testing your app right now with real-time status indicators.
Daily screenshot proof. Timestamped screenshots auto-upload daily โ useful if Google audits your closed testing during production review.
Drop replacement built-in. If a tester drops, we replace them immediately so your 14-day counter never resets.
Optional expert review (+$15). Senior Android devs (10+ years native) flag rejection risks before production submission.
14-day money-back guarantee. Full refund if we don't deliver 12 active testers.
Built for indie Android developers, solo founders, and small teams shipping to Google Play. Especially for vibe-coding era developers using Claude Code, Cursor, or Bolt who build apps in days but get stuck for months on closed testing.
Not for: enterprises (use BrowserStack), automated unit testing (use Firebase Test Lab), or iOS.
Built by a developer with 10+ years native Android experience who lost 5.5 months to Google Play's closed testing across two shipped apps (Motion Cues 30k+, Let it Rain 10k+). Production-ready in 14 days, starting at $18.
onTest.app
HypervectoronTest.app's answer
onTest is the only Google Play closed testing service with pay-per-device pricing instead of fixed packages. While competitors sell "12 testers for $15" bundles, onTest charges $2 per device โ you order exactly what you need.
Three things set it apart:
Real devices, publicly listed. Every device model, RAM, and Android version (13-16) is shown on the homepage. Samsung Galaxy, Xiaomi Redmi, Nothing Phone โ no emulators, no throwaway accounts.
Live dashboard with daily proof. See which device is testing your app in real time. Timestamped screenshots auto-upload daily as installation and engagement evidence โ useful if Google audits your closed testing during production access review.
Drop replacement built-in. If a tester drops out, we replace them immediately so your 14-day counter never resets. Most services email you "done" and disappear.
Built by a developer who lost 5.5 months to Google Play's 12-tester requirement across two shipped Android apps. Production-ready in 14 days, starting at $18.
onTest.app's answer
Compared to Firebase Test Lab and BrowserStack: onTest provides real human testers for Google Play's closed testing requirement, not automated device farms. Firebase runs unit tests on emulators; onTest delivers actual human engagement patterns that Google Play's algorithm recognizes.
Compared to AWS Device Farm and Sauce Labs: onTest is built for indie Android developers, not QA enterprises. No $200+ monthly minimums, no DevOps integration required. Starts at $18 for the first order.
Compared to Fiverr "12 testers for $15" gigs: onTest delivers real engagement, not just email opt-ins. Fiverr sellers typically provide Gmail addresses that opt in but never use the app โ Google detects this lack of activity. onTest testers run your app daily on real devices, with screenshot proof.
Compared to Reddit swap threads and free tester communities: you don't have to test 12 strangers' apps in return. No drop-off chains. No resets on day 10. 14-day money-back guarantee โ full refund if we don't deliver.
The pay-per-device model means you don't overpay for testers you don't need. Need 8? $16. Need 20 for safety margin? $40. First 3 free on 12+ orders.
onTest.app's answer
onTest is built for indie Android developers, solo founders, and small teams trying to publish their first app on Google Play.
Specifically, the primary audience includes:
Indie developers with personal Play Console accounts hitting Google's November 2023 rule requiring 12 testers active for 14 consecutive days before production access.
Solo founders shipping vibe-coded or AI-assisted Android apps (Claude Code, Cursor, Bolt, Replit users) who can build apps in days but get stuck for months trying to publish them.
Small mobile dev teams without QA infrastructure who don't need enterprise device farms but do need real human testing to pass Google's requirements.
Developers who previously tried Fiverr gigs, Reddit swap threads, or asked friends, and lost weeks to drop-offs and 14-day counter resets.
Anyone preparing for production access review who needs documented proof of installation and active testing across diverse Android devices.
Not built for: large enterprises (use BrowserStack or Sauce Labs), automated unit testing (use Firebase Test Lab), or iOS apps.
onTest.app's answer
onTest started after the founder shipped two Android apps โ Motion Cues (30k+ downloads) and Let it Rain (10k+ downloads) โ and lost 5.5 months total to Google Play's closed testing requirement.
In November 2023, Google added a rule: every new personal Play Console account must run a closed test with 12 testers active for 14 consecutive days before production access. One drop below 12 testers resets the counter.
The founder tried everything: family and friends (most forgot by day 3), Fiverr gigs (delivered email addresses but no real usage), Reddit swap threads on r/androiddev (had to test 12 strangers' apps daily in return). Each app took 2.5-3 months to publish, even though coding took weeks.
After watching thousands of other indie developers go through the same pain on Reddit, Twitter, and LinkedIn, the founder built onTest as a focused solution: real Android devices, transparent pay-per-device pricing, live dashboard, and a 14-day engagement guarantee.
The mission is simple: save indie Android developers the months lost to closed testing, so they can focus on building and shipping instead of hunting strangers to open their apps daily.
Founded by a developer with 10+ years of native Android experience.
onTest.app's answer
onTest launched recently and is actively growing its customer base of indie Android developers. Early users include:
We're prioritizing case studies with early customers and will publish them as they reach production access. If you'd like to share your closed testing story, reach out at hello@ontest.app.
onTest.app's answer
onTest is built as a modern web SaaS with a focus on real-time visibility and reliability.
Web platform: - Next.js / React for the dashboard and marketing site - TypeScript for type-safe application logic - TailwindCSS for the design system - Vercel for hosting and edge delivery
Backend: - Node.js with serverless functions - PostgreSQL database for order, test, and device state - Real-time updates for live dashboard tracking
Payments: - Paddle for global payment processing, tax handling, and subscription-free one-off pricing
Testing infrastructure: - Real Android device fleet (Samsung Galaxy, Xiaomi Redmi, Nothing Phone) running Android 13-16 - Coordinated human tester network for daily engagement - Automated screenshot capture and timestamping for installation proof
The architecture is designed to provide indie developers with the same testing transparency that enterprise QA platforms offer, at indie-friendly pricing.
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